Open bangnoise opened 10 years ago
This is implemented in https://github.com/GameClay/syphon-framework/tree/PSW-OpenGL3
Not considering this urgent. You can access the texture backing the internal FBO using SyphonServer's -newFrameImage
, so maybe use the server's FBO instead of your own FBO that you then blit?
Arguments for welcome.
This needs some research as some reports indicate Blit is slower than a quad render to an FBO.
Also we have slight concerns of pixel format (say RGBA vs BGRA formats let alone float / 16 to 8 bit conversion, etc)
FBO blit in (and out?)
See https://github.com/Syphon/Syphon-Framework/issues/13#issuecomment-43898681