Syphon / Unity3D

Syphon Implementation for Unity3D Pro
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Syphon + Oculus SDK #8

Closed taxfromdk closed 9 years ago

taxfromdk commented 9 years ago

I am having an issue with joining Syphon/Unity3D and an Oculus camera prefab.

I can run a gameobject with Syphon and a texture alone and I can run a Oculus Camera prefab alone. But if they are joined in the scene they crash.

I am on

Unity 4.6.1f1 Syphon for Unity Pro 4.0, a14 Oculus SDK SDK 0.4.4

Any idea what makes them disagree?

Kind regards

jesper

vade commented 9 years ago

Whats the crash log?

taxfromdk commented 9 years ago

Unity just stalls. I dont get a crash log as such. It just stops responding and is listed as Not responding in the activity monitor.

The editor log says something about a NULL pointer in the end after importing assets:

LOG BEGIN ----- Total AssetImport time: 0.020332s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]

Mono: successfully reloaded assembly

I found a similar problem in this thread that suspects two DLL's accessing rendertextures might be a conflicting issue?

http://answers.unity3d.com/questions/783032/bug-reporter-never-launches-unity-hangs-on-null-ex.html

Kind regards

Jesper

2015-01-14 15:47 GMT+01:00 vade notifications@github.com:

Whats the crash log?

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-69925950.

Jesper Taxbøl +45 61627501

vade commented 9 years ago

Interesting. I think @brianchasalow might have some idea.

taxfromdk commented 9 years ago

Do you have an idea how we ask him?

2015-01-15 17:42 GMT+01:00 vade notifications@github.com:

Interesting. I think @brianchasalow https://github.com/brianchasalow might have some idea.

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-70116021.

Jesper Taxbøl +45 61627501

vade commented 9 years ago

I just pinged him above. He'll get notified of this thread.

brianchasalow commented 9 years ago

Yeah, it's a known issue/conflict because the Oculus devs are using a similar eventID for GL.IssuePluginEvent that both VTP and Syphon use. I don't have an oculus for testing- but I also haven't tested a blind fix yet either. If I had an oculus I could test a fix...

I've been complaining about this GL.IssuePluginEvent bug for like, 4 years w/ Unity directly. Until they fix it, devs have to work together to not step on each others plugins' toes.

taxfromdk commented 9 years ago

I think the plugin can run without the actual device, as it basically acts as a secondary screen. At least the rendertexture parts should just work.

The unity plugin can be found here: https://developer.oculus.com/downloads/#version=0.4.4-beta

Inside is a camera prefab that instantly crashes unity if Syphon is alongside.

I have borrowed a Development kit 2 and have access. Can I do anything from here?

Kind regards

Jesper

2015-01-16 23:15 GMT+01:00 brianchasalow notifications@github.com:

Yeah, it's a known issue/conflict because the Oculus devs are using a similar eventID for GL.IssuePluginEvent that both VTP and Syphon use. I don't have an oculus for testing- but I also haven't tested a blind fix yet either. If I had an oculus I could test a fix...

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-70331401.

Jesper Taxbøl +45 61627501

rsodre commented 9 years ago

Are you using a Syphon client or server? I've run the DK2 4.4.3 with a syphon client without problems. Try running your project with the Syphon object disabled. Syphon texture will enable it automatically when necessary. I remember having this problem a few times and disabling Syphon did the trick.

taxfromdk commented 9 years ago

I am running a clean Unity project where I have imported the Oculus Plugin and the Syphon Plugin.

There I build a scene with a OVRCameraRig alongside a gameobject with a SyphonClientTexture attached. The Syphon.cs is added automatically.

That crashes/stalls for me as soon as I press play.

I also tried using a different Mac with Unity 4.3.3. Same problem. It hangs immediately. I have inserted the process probe below.

I also tried adding the Syphon.cs manually and disabling the game object with little luck either.

I have uploaded a Zip containing a Unityproject with a scene (TestScene) that crashes on play. http://kanako.dk/clients/Crash/TestConflict.zip

Kind regards

Jesper


Sampling process 1666 for 3 seconds with 1 millisecond of run time between samples Sampling completed, processing symbols... Analysis of sampling Unity (pid 1666) every 1 millisecond Process: Unity [1666] Path: /Applications/Unity/Unity.app/Contents/MacOS/Unity Load Address: 0x1000 Identifier: com.unity3d.UnityEditor4.x Version: Unity version 4.3.3f1 (4.3.3f1) Code Type: X86 Parent Process: sh [1664]

Date/Time: 2015-01-17 17:25:34.130 +0100 OS Version: Mac OS X 10.9.5 (13F34) Report Version: 7

Call graph: 1868 Thread_235033 DispatchQueue_1: com.apple.main-thread (serial)

Total number in stack (recursive counted multiple, when >=5): 27 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485] 27 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2] 24 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb] 10 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69] 9 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x2e72b1 [0x43b72b1] 9 GC_start_routine (in libmono.0.dylib) + 142 [0x43fb20e] 8 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x295e23 [0x4365e23] 7 MPWaitOnSemaphore (in CarbonCore) + 104 [0x96e9a071] 7 semaphore_timedwait_trap (in libsystem_kernel.dylib) + 0 [0x99ed3fc4] 6 WaitForSingleObjectEx (in libmono.0.dylib) + 737 [0x43b2a21] 6 __psynch_cvwait (in libsystem_kernel.dylib) + 0 [0x99ed87c0] 6 _pthread_cond_wait (in libsystem_pthread.dylib) + 728 [0x932fed1d] 6 _wapi_handle_timedwait_signal_handle (in libmono.0.dylib)

Sort by top of stack, same collapsed (when >= 5): semaphore_timedwait_trap (in libsystem_kernel.dylib) 13076 psynch_cvwait (in libsystem_kernel.dylib) 11208 semaphore_wait_trap (in libsystem_kernel.dylib) 7472 __semwait_signal (in libsystem_kernel.dylib) 7469 mach_msg_trap (in libsystem_kernel.dylib) 5604 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x303cc5 [0x43d3cc5] [STACK TOP] 1868 accept (in libsystem_kernel.dylib) 1868 __poll (in libsystem_kernel.dylib) 1868 __select (in libsystem_kernel.dylib) 1868 kevent64 (in libsystem_kernel.dylib) 1868

Binary Images: 0x1000 - 0x1ddcfeb +com.unity3d.UnityEditor4.x (Unity version 4.3.3f1

taxfromdk commented 9 years ago

And to be specific I use these plugin versions:

https://github.com/Syphon/Unity3D/releases/download/a14/SyphonUnityPlugin1.0_Public_Beta2a14.zip

https://developer.oculus.com/downloads/#version=0.4.4-beta

Jesper

2015-01-17 17:43 GMT+01:00 Jesper Taxbøl jesper@taxboel.dk:

I am running a clean Unity project where I have imported the Oculus Plugin and the Syphon Plugin.

There I build a scene with a OVRCameraRig alongside a gameobject with a SyphonClientTexture attached. The Syphon.cs is added automatically.

That crashes/stalls for me as soon as I press play.

I also tried using a different Mac with Unity 4.3.3. Same problem. It hangs immediately. I have inserted the process probe below.

I also tried adding the Syphon.cs manually and disabling the game object with little luck either.

I have uploaded a Zip containing a Unityproject with a scene (TestScene) that crashes on play. http://kanako.dk/clients/Crash/TestConflict.zip

Kind regards

Jesper


Sampling process 1666 for 3 seconds with 1 millisecond of run time between samples Sampling completed, processing symbols... Analysis of sampling Unity (pid 1666) every 1 millisecond Process: Unity [1666] Path: /Applications/Unity/Unity.app/Contents/MacOS/Unity Load Address: 0x1000 Identifier: com.unity3d.UnityEditor4.x Version: Unity version 4.3.3f1 (4.3.3f1) Code Type: X86 Parent Process: sh [1664]

Date/Time: 2015-01-17 17:25:34.130 +0100 OS Version: Mac OS X 10.9.5 (13F34) Report Version: 7

Call graph: 1868 Thread_235033 DispatchQueue_1: com.apple.main-thread (serial)

  • 1868 start (in Unity) + 53 [0x2f15]
  • 1868 main (in Unity) + 24 [0x13bfea8]
  • 1868 EditorMain(int, char const**) (in Unity) + 1227 [0x13bfafb]
  • 1868 NSApplicationMain (in AppKit) + 1165 [0x94891ff8]
  • 1868 -[NSApplication run](in AppKit) + 727 [0x948a915c]
  • 1868 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:](in AppKit) + 119 [0x948b6870]
  • 1868 _DPSNextEvent (in AppKit) + 1602 [0x948b7349]
  • 1868 _BlockUntilNextEventMatchingListInModeWithFilter (in HIToolbox) + 92 [0x944316bd]
  • 1868 ReceiveNextEventCommon (in HIToolbox) + 526 [0x944318e2]
  • 1868 RunCurrentEventLoopInMode (in HIToolbox) + 259 [0x94431b5d]
  • 1868 CFRunLoopRunInMode (in CoreFoundation) + 123 [0x97a5e84b]
  • 1868 CFRunLoopRunSpecific (in CoreFoundation)
    • 394 [0x97a5e9ea]
    • 1868 __CFRunLoopRun (in CoreFoundation) + 1779 [0x97a5f353]
    • 1868 __CFRunLoopDoTimers (in CoreFoundation) + 349 [0x97b2206d]
    • 1868 __CFRunLoopDoTimer (in CoreFoundation) + 1395 [0x97aa7863]
    • 1868 CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION (in CoreFoundation) + 22 [0x97aa7ea6]
    • 1868 __NSFireTimer (in Foundation)
    • 117 [0x91528a2b]
    • 1868 -[EditorApplication TickTimer](in Unity) + 24 [0x13adfd8]
    • 1868 Application::TickTimer() (in Unity) + 2214 [0x11f8f96]
  • 1868 Application::SetIsPlaying(bool) (in Unity) + 1043 [0x11f5cf5]
    • 1868 Application::LoadSceneInternal(std::string const&, int, std::map<int, int, std::less, std::allocator<std::pair<int const, int> > >*) (in Unity)
    • 152 [0x11f56d6]
    • 1868 LoadSceneEditor(std::string const&, std::map<int, int, std::less, std::allocator<std::pair<int const, int> > >*, int) (in Unity) + 294 [0x833b46]
  • 1868 PreloadManager::WaitForAllAsyncOperationsToComplete() (in Unity) + 48 [0x7f0120]
  • 1868 PreloadManager::UpdatePreloadingSingleStep(bool) (in Unity) + 435 [0x7efec9]
  • 1868 PreloadLevelOperation::IntegrateMainThread() (in Unity) + 254 [0x7ef542]
    • 1868 CompletePreloadManagerLoadLevelEditor(std::string const&, AwakeFromLoadQueue&, int) (in Unity) + 118 [0x832706]
    • 1868 CompleteAwakeSequence(std::string const&, AwakeFromLoadQueue&) (in Unity)
    • 75 [0x8311db]
    • 1868 PersistentManager::IntegrateAllThreadedObjectsStep2(AwakeFromLoadQueue&) (in Unity) + 123 [0x90f921]
  • 1868 AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(AwakeFromLoadMode, void (*)(Object&, TypeTree const&)) (in Unity) + 43 [0x902b37]
    • 1868 AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(int, AwakeFromLoadMode, void (*)(Object&, TypeTree const&)) (in Unity) + 273 [0x902b03]
    • 1868 AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item, unsigned int, AwakeFromLoadMode, void ()(Object&, TypeTree const&)) (in Unity) + 209 [0x9029bb]
    • 1868 MonoBehaviour::AwakeFromLoad(AwakeFromLoadMode) (in Unity) + 234 [0x8783ba]
  • 1868 Behaviour::AwakeFromLoad(AwakeFromLoadMode) (in Unity) + 183 [0x6af401] + 1868 MonoBehaviour::AddToManager() (in Unity) + 262 [0x87826c] + 1868 MonoBehaviour::CallMethodInactive(ScriptingMethod_) (in Unity) + 211 [0x877ed9] + 1868 ScriptingInvocationNoArgs::InvokeChecked() (in Unity) + 43 [0x892435] + 1868 ScriptingInvocation::Invoke(MonoException) (in Unity) + 32 [0x891d70] + 1868 ScriptingInvocation::Invoke(MonoException, bool) (in Unity) + 80 [0x891ce2] + 1868 scripting_methodinvoke(ScriptingMethod, MonoObject, ScriptingArguments&, MonoException*) (in Unity) + 270 [0x6dd95e] + 1868 mono_runtime_invoke (in libmono.0.dylib) + 186 [0x43125ca] + 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x5332 [0x40d5332] + 1868 ??? (in ) [0xf5efa7f] + 1868 ??? (in ) [0x13eb1129] + 1868 ??? (in ) [0x13ecebec] + 1868 ??? (in ) [0x13ed0f23] + 1868 ??? (in ) [0x13ed1ae5] + 1868 Texture_CUSTOM_GetNativeTextureID(ReadOnlyScriptingObjectOfType) (in Unity) + 57 [0xd4e1d9] + 1868 Texture::GetNativeTextureID() (in Unity) + 32 [0x710d98] + 1868 GfxDeviceClient::GetNativeTextureID(TextureID) (in Unity) + 22 [0x13eb210] + 1868 GfxDeviceClient::AcquireThreadOwnership() (in Unity) + 293 [0x13f9319] + 1868 GfxDeviceWorker::WaitForSignal() (in Unity) + 37 [0x1406b03] + 1868 MPWaitOnSemaphore (in CarbonCore) + 104 [0x96e9a071] + 1868 semaphore_timedwait_trap (in libsystem_kernel.dylib) + 10 [0x99ed3fce] 1868 Thread_235076 DispatchQueue_2: com.apple.libdispatch-manager (serial)
  • 1868 _dispatch_mgr_thread (in libdispatch.dylib) + 52 [0x91854532]
  • 1868 _dispatch_mgr_invoke (in libdispatch.dylib) + 238 [0x91854899]
  • 1868 kevent64 (in libsystem_kernel.dylib) + 10 [0x99ed9992] 1868 Thread_235079
  • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
  • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 GC_start_routine (in libmono.0.dylib) + 142 [0x43fb20e]
  • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x2e72b1 [0x43b72b1]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x295e23 [0x4365e23]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x1b7cda [0x4287cda]
    • 1868 mono_sem_wait (in libmono.0.dylib) + 58 [0x43c9b8a]
  • 1868 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x99ed3fb6] 1868 Thread_235080
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 GC_start_routine (in libmono.0.dylib) + 142 [0x43fb20e]
  • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x2e72b1 [0x43b72b1]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x107b60 [0x41d7b60]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x1078ab [0x41d78ab]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000
    • 0x106b37 [0x41d6b37]
    • 1868 __accept (in libsystem_kernel.dylib) + 10 [0x99ed7d2e] 1868 Thread_235090: com.apple.CFSocket.private
  • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
  • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 __CFSocketManager (in CoreFoundation) + 1158 [0x97aafae6]
  • 1868 __select (in libsystem_kernel.dylib) + 10 [0x99ed8ace] 1868 Thread_235091
  • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
  • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69]
  • 1868 CurlRequest::_ThreadEntryPoint(void*) (in Unity) + 17 [0x11b42b1]
  • 1868 CurlRequest::MessageThread() (in Unity) + 1014 [0x11b6434]
  • 1868 ThreadHelper::Sleep(double) (in Unity) + 87 [0x975449]
  • 1868 nanosleep$UNIX2003 (in libsystem_c.dylib) + 219 [0x9b19efb7]
  • 1868 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x99ed8b76] 1868 Thread_235092: UnityLookForNewInputDevices
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69]
  • 1868 LookForNewDevices(void*) (in Unity) + 349 [0x13dc89d]
  • 1868 CFRunLoopRun (in CoreFoundation) + 129 [0x97b21221]
  • 1868 CFRunLoopRunSpecific (in CoreFoundation) + 394 [0x97a5e9ea]
  • 1868 __CFRunLoopRun (in CoreFoundation) + 1393 [0x97a5f1d1]
  • 1868 __CFRunLoopServiceMachPort (in CoreFoundation)
    • 169 [0x97a5fbf9]
    • 1868 mach_msg (in libsystem_kernel.dylib) + 68 [0x99ed316c]
  • 1868 mach_msg_trap (in libsystem_kernel.dylib)
    • 10 [0x99ed3f7a] 1868 Thread_235112: UnityGfxDeviceWorker
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69]
  • 1868 GfxDeviceWorker::RunGfxDeviceWorker(void*) (in Unity)
    • 99 [0x1406a1f]
    • 1868 GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&) (in Unity) + 15948 [0x140319c]
  • 1868 GfxDevice::InsertCustomMarker(int) (in Unity) + 17 [0x6d0969]
  • 1868 PluginsRenderMarker(int) (in Unity) + 81 [0x7ee671]
  • 1868 ??? (in ) [0xffffffff]
  • 1868 _sigtramp (in libsystem_platform.dylib) + 43 [0x985d2deb]
  • 1868 mono_sigsegv_signal_handler (in libmono.0.dylib) + 304 [0x40d64f0]
    • 1868 mono_jit_info_table_find (in libmono.0.dylib) + 184 [0x427e508]
    • 1868 g_log (in libmono.0.dylib) + 76 [0x43d3e9c]
  • 1868 g_logv (in libmono.0.dylib) + 271 [0x43d3def]
  • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x303cc5 [0x43d3cc5] 1868 Thread_235114: UnityWorker
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69]
  • 1868 JobScheduler::WorkLoop(void*) (in Unity) + 350 [0x972f96]
  • 1868 MPWaitOnSemaphore (in CarbonCore) + 104 [0x96e9a071]
  • 1868 semaphore_timedwait_trap (in libsystem_kernel.dylib) + 10 [0x99ed3fce] 1868 Thread_235115: UnityWorker
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69]
  • 1868 JobScheduler::WorkLoop(void*) (in Unity) + 350 [0x972f96]
  • 1868 MPWaitOnSemaphore (in CarbonCore) + 104 [0x96e9a071]
  • 1868 semaphore_timedwait_trap (in libsystem_kernel.dylib) + 10 [0x99ed3fce] 1868 Thread_235116: UnityWorker
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69]
  • 1868 JobScheduler::WorkLoop(void*) (in Unity) + 350 [0x972f96]
  • 1868 MPWaitOnSemaphore (in CarbonCore) + 104 [0x96e9a071]
  • 1868 semaphore_timedwait_trap (in libsystem_kernel.dylib) + 10 [0x99ed3fce] 1868 Thread_235118
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 algThreadJobQueueThreadFunc (in Unity) + 35 [0x458c63]
  • 1868 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x99ed3fb6] 1868 Thread_235119
  • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
  • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 algThreadJobQueueThreadFunc (in Unity) + 35 [0x458c63]
  • 1868 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x99ed3fb6] 1868 Thread_235120
  • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
  • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 algThreadJobQueueThreadFunc (in Unity) + 35 [0x458c63]
  • 1868 semaphore_wait_trap (in libsystem_kernel.dylib) + 10 [0x99ed3fb6] 1868 Thread_235121: UnitySubstanceThread
  • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
  • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69]
  • 1868 SubstanceSystem::ThreadMain(void*) (in Unity) + 46 [0x735d12]
  • 1868 MPWaitOnSemaphore (in CarbonCore) + 104 [0x96e9a071]
  • 1868 semaphore_timedwait_trap (in libsystem_kernel.dylib) + 10 [0x99ed3fce] 1868 Thread_235138
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 GC_start_routine (in libmono.0.dylib) + 142 [0x43fb20e]
  • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x2e72b1 [0x43b72b1]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x295e23 [0x4365e23]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x29b30d [0x436b30d]
    • 1868 WaitForSingleObjectEx (in libmono.0.dylib) + 737 [0x43b2a21]
  • 1868 _wapi_handle_wait_signal_handle (in libmono.0.dylib) + 59 [0x4393c7b]
    • 1868 _wapi_handle_timedwait_signal_handle (in libmono.0.dylib) + 633 [0x4393c09]
    • 1868 pthread_cond_wait$UNIX2003 (in libsystem_pthread.dylib) + 71 [0x93300bd9]
    • 1868 _pthread_cond_wait (in libsystem_pthread.dylib) + 728 [0x932fed1d]
    • 1868 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x99ed87ca] 1868 Thread_235139
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 GC_start_routine (in libmono.0.dylib) + 142 [0x43fb20e]
  • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x2e72b1 [0x43b72b1]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x295e23 [0x4365e23]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x29b30d [0x436b30d]
    • 1868 WaitForSingleObjectEx (in libmono.0.dylib) + 737 [0x43b2a21]
  • 1868 _wapi_handle_wait_signal_handle (in libmono.0.dylib) + 59 [0x4393c7b]
    • 1868 _wapi_handle_timedwait_signal_handle (in libmono.0.dylib) + 633 [0x4393c09]
    • 1868 pthread_cond_wait$UNIX2003 (in libsystem_pthread.dylib) + 71 [0x93300bd9]
    • 1868 _pthread_cond_wait (in libsystem_pthread.dylib) + 728 [0x932fed1d]
    • 1868 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x99ed87ca] 1868 Thread_235140
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 _NSEventThread (in AppKit) + 283 [0x94a60b88]
  • 1868 CFRunLoopRunInMode (in CoreFoundation) + 123 [0x97a5e84b]
  • 1868 CFRunLoopRunSpecific (in CoreFoundation) + 394 [0x97a5e9ea]
  • 1868 __CFRunLoopRun (in CoreFoundation) + 1393 [0x97a5f1d1]
  • 1868 __CFRunLoopServiceMachPort (in CoreFoundation) + 169 [0x97a5fbf9]
    • 1868 mach_msg (in libsystem_kernel.dylib) + 68 [0x99ed316c]
  • 1868 mach_msg_trap (in libsystem_kernel.dylib) + 10 [0x99ed3f7a] 1868 Thread_235141
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 GC_start_routine (in libmono.0.dylib) + 142 [0x43fb20e]
  • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x2e72b1 [0x43b72b1]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x295e23 [0x4365e23]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x29b30d [0x436b30d]
    • 1868 WaitForSingleObjectEx (in libmono.0.dylib) + 737 [0x43b2a21]
  • 1868 _wapi_handle_wait_signal_handle (in libmono.0.dylib) + 59 [0x4393c7b]
    • 1868 _wapi_handle_timedwait_signal_handle (in libmono.0.dylib) + 633 [0x4393c09]
    • 1868 pthread_cond_wait$UNIX2003 (in libsystem_pthread.dylib) + 71 [0x93300bd9]
    • 1868 _pthread_cond_wait (in libsystem_pthread.dylib) + 728 [0x932fed1d]
    • 1868 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x99ed87ca] 1868 Thread_235144
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 GC_start_routine (in libmono.0.dylib) + 142 [0x43fb20e]
  • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x2e72b1 [0x43b72b1]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x295e23 [0x4365e23]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x29df1f [0x436df1f]
    • 1868 mono_poll (in libmono.0.dylib) + 58 [0x43ce11a]
    • 1868 __poll (in libsystem_kernel.dylib) + 10 [0x99ed9cf6] 1868 Thread_235145
  • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
  • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 GC_start_routine (in libmono.0.dylib) + 142 [0x43fb20e]
  • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x2e72b1 [0x43b72b1]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x295e23 [0x4365e23]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x29cea2 [0x436cea2]
    • 1868 WaitForSingleObjectEx (in libmono.0.dylib) + 737 [0x43b2a21]
  • 1868 _wapi_handle_wait_signal_handle (in libmono.0.dylib) + 59 [0x4393c7b]
    • 1868 _wapi_handle_timedwait_signal_handle (in libmono.0.dylib) + 633 [0x4393c09]
    • 1868 pthread_cond_wait$UNIX2003 (in libsystem_pthread.dylib) + 71 [0x93300bd9]
    • 1868 _pthread_cond_wait (in libsystem_pthread.dylib) + 728 [0x932fed1d]
    • 1868 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x99ed87ca] 1868 Thread_235150: com.apple.audio.IOThread.client
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 HALB_IOThread::Entry(void*) (in CoreAudio) + 69 [0x967793bb]
  • 1868 ___ZN19HALC_ProxyIOContextC2Emj_block_invoke (in CoreAudio) + 20 [0x96783e12]
    • 1868 HALC_ProxyIOContext::IOThreadEntry(void*) (in CoreAudio) + 167 [0x967794bf]
    • 1868 HALC_ProxyIOContext::IOWorkLoop() (in CoreAudio) + 1111 [0x967799e7]
    • 1868 HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) (in CoreAudio) + 68 [0x9677b20e]
    • 1868 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned long, unsigned long, mach_msg_header_t*, bool, unsigned int) (in CoreAudio) + 138 [0x96780d5a]
    • 1868 mach_msg (in libsystem_kernel.dylib) + 68 [0x99ed316c]
  • 1868 mach_msg_trap (in libsystem_kernel.dylib)
    • 10 [0x99ed3f7a] 1868 Thread_235151
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 FMOD::Thread::callback(void*) (in Unity) + 73 [0x3e0f39]
  • 1868 FMOD_OS_Time_Sleep(unsigned int) (in Unity) + 21 [0x3f45f5]
  • 1868 usleep$UNIX2003 (in libsystem_c.dylib) + 60 [0x9b19ee62]
  • 1867 nanosleep$UNIX2003 (in libsystem_c.dylib) + 219 [0x9b19efb7]
  • ! 1867 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x99ed8b76]
    • 1 tramp_cerror (in libsystem_kernel.dylib) + 29 [0x99eda495]
  • 1 cerror (in libsystem_kernel.dylib) + 16 [0x99ed46e3]
  • 1 _pthread_exit_if_canceled (in libsystem_pthread.dylib) + 21 [0x932fd786] 1868 Thread_235153
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 GC_start_routine (in libmono.0.dylib) + 142 [0x43fb20e]
  • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x2e72b1 [0x43b72b1]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x295e23 [0x4365e23]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x29b30d [0x436b30d]
    • 1868 WaitForSingleObjectEx (in libmono.0.dylib) + 737 [0x43b2a21]
  • 1868 _wapi_handle_wait_signal_handle (in libmono.0.dylib) + 59 [0x4393c7b]
    • 1868 _wapi_handle_timedwait_signal_handle (in libmono.0.dylib) + 633 [0x4393c09]
    • 1868 pthread_cond_wait$UNIX2003 (in libsystem_pthread.dylib) + 71 [0x93300bd9]
    • 1868 _pthread_cond_wait (in libsystem_pthread.dylib) + 728 [0x932fed1d]
    • 1868 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x99ed87ca] 1868 Thread_235161: VersionControlWorker
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69]
  • 1868 VCProvider::TaskWorker(void*) (in Unity) + 95 [0x109efe9]
  • 1868 MPWaitOnSemaphore (in CarbonCore) + 104 [0x96e9a071]
  • 1868 semaphore_timedwait_trap (in libsystem_kernel.dylib) + 10 [0x99ed3fce] 1868 Thread_235450
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 GC_start_routine (in libmono.0.dylib) + 142 [0x43fb20e]
  • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x2e72b1 [0x43b72b1]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x295e23 [0x4365e23]
    • 1868 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x29cea2 [0x436cea2]
    • 1868 WaitForSingleObjectEx (in libmono.0.dylib) + 737 [0x43b2a21]
  • 1868 _wapi_handle_wait_signal_handle (in libmono.0.dylib) + 59 [0x4393c7b]
    • 1868 _wapi_handle_timedwait_signal_handle (in libmono.0.dylib) + 633 [0x4393c09]
    • 1868 pthread_cond_wait$UNIX2003 (in libsystem_pthread.dylib) + 71 [0x93300bd9]
    • 1868 _pthread_cond_wait (in libsystem_pthread.dylib) + 728 [0x932fed1d]
    • 1868 __psynch_cvwait (in libsystem_kernel.dylib) + 10 [0x99ed87ca] 1868 Thread_236164
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69]
  • 1868 PreviewTextureManager::LoadingLoop(void*) (in Unity) + 464 [0x1193ed4]
    • 1868 ThreadHelper::Sleep(double) (in Unity) + 87 [0x975449]
  • 1868 nanosleep$UNIX2003 (in libsystem_c.dylib) + 219 [0x9b19efb7]
  • 1868 __semwait_signal (in libsystem_kernel.dylib) + 10 [0x99ed8b76] 1868 Thread_236517: UnityPreload
    • 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2]
    • 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485]
  • 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb]
  • 1868 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69]
  • 1868 PreloadManager::Run(void*) (in Unity) + 37 [0x7eff0b]
  • 1868 PreloadManager::Run() (in Unity) + 509 [0x7f0433]
  • 1868 MPWaitOnSemaphore (in CarbonCore) + 104 [0x96e9a071]
  • 1868 semaphore_timedwait_trap (in libsystem_kernel.dylib) + 10 [0x99ed3fce] 1868 Thread_236521: NetClient 1868 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2] 1868 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485] 1868 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb] 1868 OVR::Thread_PthreadStartFn(void*) (in OculusPlugin) + 26 [0x2754418f] 1868 OVR::Thread::PRun() (in OculusPlugin) + 42 [0x27544000] 1867 OVR::Service::NetClient::Run() (in OculusPlugin) + 48 [0x2751d81c] ! 1867 OVR::Thread::MSleep(unsigned int) (in OculusPlugin) + 21 [0x2754416b] ! 1867 usleep$UNIX2003 (in libsystem_c.dylib) + 60 [0x9b19ee62] ! 1866 nanosleep$UNIX2003 (in libsystem_c.dylib) + 219 [0x9b19efb7] ! : 1866 __semwait_signal (in libsystem_kernel.dylib)
    • 10 [0x99ed8b76] ! 1 tramp_cerror (in libsystem_kernel.dylib) + 29 [0x99eda495] ! 1 cerror_nocancel (in libsystem_kernel.dylib) + 27 [0x99ed46c6] 1 OVR::Service::NetClient::Run() (in OculusPlugin) + 73 [0x2751d835] 1 OVR::Net::Session::Poll(bool) (in OculusPlugin) + 152 [0x27504334] 1 pthread_mutex_lock (in libsystem_pthread.dylib) + 16 [0x932ff7ac] 1 _pthread_mutex_lock (in libsystem_pthread.dylib)
    • 48 [0x932ff7e1] 1 pthread_threadid_np (in libsystem_pthread.dylib) + 45 [0x932fc8b2]

Total number in stack (recursive counted multiple, when >=5): 27 _pthread_start (in libsystem_pthread.dylib) + 130 [0x932fc485] 27 thread_start (in libsystem_pthread.dylib) + 34 [0x93301cf2] 24 _pthread_body (in libsystem_pthread.dylib) + 144 [0x932fc5fb] 10 Thread::RunThreadWrapper(void*) (in Unity) + 65 [0x973b69] 9 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x2e72b1 [0x43b72b1] 9 GC_start_routine (in libmono.0.dylib) + 142 [0x43fb20e] 8 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x295e23 [0x4365e23] 7 MPWaitOnSemaphore (in CarbonCore) + 104 [0x96e9a071] 7 semaphore_timedwait_trap (in libsystem_kernel.dylib) + 0 [0x99ed3fc4] 6 WaitForSingleObjectEx (in libmono.0.dylib) + 737 [0x43b2a21] 6 __psynch_cvwait (in libsystem_kernel.dylib) + 0 [0x99ed87c0] 6 _pthread_cond_wait (in libsystem_pthread.dylib) + 728 [0x932fed1d] 6 _wapi_handle_timedwait_signal_handle (in libmono.0.dylib)

  • 633 [0x4393c09] 6 _wapi_handle_wait_signal_handle (in libmono.0.dylib) + 59 [0x4393c7b] 6 pthread_cond_wait$UNIX2003 (in libsystem_pthread.dylib) + 71 [0x93300bd9]

Sort by top of stack, same collapsed (when >= 5): semaphore_timedwait_trap (in libsystem_kernel.dylib) 13076 psynch_cvwait (in libsystem_kernel.dylib) 11208 semaphore_wait_trap (in libsystem_kernel.dylib) 7472 __semwait_signal (in libsystem_kernel.dylib) 7469 mach_msg_trap (in libsystem_kernel.dylib) 5604 ??? (in libmono.0.dylib) load address 0x40d0000 + 0x303cc5 [0x43d3cc5] [STACK TOP] 1868 accept (in libsystem_kernel.dylib) 1868 __poll (in libsystem_kernel.dylib) 1868 __select (in libsystem_kernel.dylib) 1868 kevent64 (in libsystem_kernel.dylib) 1868

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taxfromdk commented 9 years ago

I am wondering if its a problem I theoretically would be able to fix or I just need to wait it out?

Kind regards

Jesper

brianchasalow commented 9 years ago

If you switch any enums in Syphon.cs C# from GL.IssuePluginEvent(1) to GL.IssuePluginEvent(1000) and on the .mm plugin side, compile a new Syphon for Unity plugin that checks the input int ID to UnityRenderEvent () not testing against 1 but against 1000, it should work. I'm slammed or I would do it on my end.

Brian

On Tue, Jan 20, 2015 at 9:06 AM, Jesper Taxbøl notifications@github.com wrote:

I am wondering if its a problem I theoretically would be able to fix or I just need to wait it out?

Kind regards

Jesper

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-70657722.

taxfromdk commented 9 years ago

I think I found the code, but I can't seem to build the source (https://github.com/Syphon/Unity3D/archive/a14.zip).

I am unsure where to place the Syphon.framework (http://syphon-framework.googlecode.com/files/Syphon%20SDK%20Public%20Beta%202.zip) so it can be found by the xcode project. I get a error like this:

/Users/jesper/Library/Developer/Xcode/DerivedData/SyphonUnityPlugin-giygwisbzzboaocgpcjburfdgxko/Build/Intermediates/SyphonUnityPlugin.build/Debug/Build Custom Framework.build/Script-BD48069C1239AFCA00DFB19E.sh: line 2: cd: /Users/jesper/Downloads/Unity3D-a14/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityPlugin/../../../../Syphon Framework/: No such file or directory

The folder inside the SDK is called "Syphon.framework". Where do I place it in the filesystem and do I need to rename it "Syphon Framework"?

When that is solved I am also unsure where to go from there. Does the xcode project produce a file or something I dump inside the Unity project?

Kind regards

Jesper

brianchasalow commented 9 years ago

Syphon Framework should be at the same folder level as Syphon Implementations. It produces a .bundle you stick in your Plugins folder.

On Wed, Jan 21, 2015 at 4:47 PM, Jesper Taxbøl notifications@github.com wrote:

I think I found the code, but I can't seem to build the source ( https://github.com/Syphon/Unity3D/archive/a14.zip).

I am unsure where to place the Syphon.framework ( http://syphon-framework.googlecode.com/files/Syphon%20SDK%20Public%20Beta%202.zip) so it can be found by the xcode project. I get a error like this:

/Users/jesper/Library/Developer/Xcode/DerivedData/SyphonUnityPlugin-giygwisbzzboaocgpcjburfdgxko/Build/Intermediates/SyphonUnityPlugin.build/Debug/Build Custom Framework.build/Script-BD48069C1239AFCA00DFB19E.sh: line 2: cd: /Users/jesper/Downloads/Unity3D-a14/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityPlugin/../../../../Syphon Framework/: No such file or directory

The folder inside the SDK is called "Syphon.framework". Where do I place it in the filesystem and do I need to rename it "Syphon Framework"?

When that is solved I am also unsure where to go from there. Does the xcode project produce a file or something I dump inside the Unity project?

Kind regards

Jesper

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-70928266.

taxfromdk commented 9 years ago

I place the Syphon.framework file there alongside Syphon Implementations. I still get the following when I build the Unity3D-3_5/SyphonUnityPlugin from Xcode (Target is: Build Custom Framework):

/Users/jesper/Library/Developer/Xcode/DerivedData/SyphonUnityPlugin-giygwisbzzboaocgpcjburfdgxko/Build/Intermediates/SyphonUnityPlugin.build/Debug/Build Custom Framework.build/Script-BD48069C1239AFCA00DFB19E.sh: line 2: cd: /Users/jesper/Downloads/Unity3D-a14/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityPlugin/../../../../Syphon Framework/: No such file or directory

Is the "Syphon.framework" and "Syphon Framework" the same or do i have a wrong SDK version?

Kind regards

jesper

taxfromdk commented 9 years ago

Im sorry this might seem a bit noob, but here goes anyway.

I figured out that the Syphon Framework was from git and not the rebuilt zip. So now I get it from https://github.com/Syphon/syphon-framework

Now I can compile the "Build Custom Framework" target, but I haven't figured out what it produces. It just succeeds.

There is also a "SyphonUnityPlugin" target but that fails with a linker error.

"".objc_class_name_SyphonUnitySyphonClient", referenced from: pointer-to-literal-objc-class-name in SyphonCacheData.o pointer-to-literal-objc-class-name in SyphonUnity.o ".objc_class_name_SyphonUnitySyphonServer", referenced from: pointer-to-literal-objc-class-name in SyphonUnity.o ".objc_class_name_SyphonUnitySyphonServerDirectory", referenced from: pointer-to-literal-objc-class-name in SyphonUnity.o "_SyphonServerAnnounceNotification", referenced from: _registerCallbacks in SyphonUnity.o _unregisterCallbacks in SyphonUnity.o "_SyphonServerDescriptionAppNameKey", referenced from: -[ServerWatcherUtility handleServerRetire:] in SyphonUnity.o -[ServerWatcherUtility handleServerUpdate:] in SyphonUnity.o -[ServerWatcherUtility handleServerAnnounce:] in SyphonUnity.o _SyServerAtIndex in SyphonUnity.o "

So I assume I need to tell the SyphonUnityPlugin to include the Syphon framework when linking, but im unsure how that is done.

Kind regards

Jesper

brianchasalow commented 9 years ago

you shouldn't be building the custom framework build target. switch to the syphonunityplugin build target.

On Fri, Jan 23, 2015 at 3:48 AM, Jesper Taxbøl notifications@github.com wrote:

Im sorry this might seem a bit noob, but here goes anyway.

I figured out that the Syphon Framework was from git and not the rebuilt zip. So now I get it from https://github.com/Syphon/syphon-framework

Now I can compile the "Build Custom Framework" target, but I haven't figured out what it produces. It just succeeds.

There is also a "SyphonUnityPlugin" target but that fails with a linker error.

"".objc_class_name_SyphonUnitySyphonClient", referenced from: pointer-to-literal-objc-class-name in SyphonCacheData.o pointer-to-literal-objc-class-name in SyphonUnity.o ".objc_class_name_SyphonUnitySyphonServer", referenced from: pointer-to-literal-objc-class-name in SyphonUnity.o ".objc_class_name_SyphonUnitySyphonServerDirectory", referenced from: pointer-to-literal-objc-class-name in SyphonUnity.o "_SyphonServerAnnounceNotification", referenced from: _registerCallbacks in SyphonUnity.o _unregisterCallbacks in SyphonUnity.o "_SyphonServerDescriptionAppNameKey", referenced from: -[ServerWatcherUtility handleServerRetire:] in SyphonUnity.o -[ServerWatcherUtility handleServerUpdate:] in SyphonUnity.o -[ServerWatcherUtility handleServerAnnounce:] in SyphonUnity.o _SyServerAtIndex in SyphonUnity.o "

So I assume I need to tell the SyphonUnityPlugin to include the Syphon framework when linking, but im unsure how that is done.

Kind regards

Jesper

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-71176770.

taxfromdk commented 9 years ago

I think I have placed the folders correctly and I am building the right target. But I can't seem to make the SyphonUnityPlugin refer to the Syphon framework.

I keep getting a linker error like:

(null): ".objc_class_name_SyphonUnitySyphonClient", referenced from:

Any ideas?

2015-01-28 21:55 GMT+01:00 brianchasalow notifications@github.com:

you shouldn't be building the custom framework build target. switch to the syphonunityplugin build target.

On Fri, Jan 23, 2015 at 3:48 AM, Jesper Taxbøl notifications@github.com wrote:

Im sorry this might seem a bit noob, but here goes anyway.

I figured out that the Syphon Framework was from git and not the rebuilt zip. So now I get it from https://github.com/Syphon/syphon-framework

Now I can compile the "Build Custom Framework" target, but I haven't figured out what it produces. It just succeeds.

There is also a "SyphonUnityPlugin" target but that fails with a linker error.

"".objc_class_name_SyphonUnitySyphonClient", referenced from: pointer-to-literal-objc-class-name in SyphonCacheData.o pointer-to-literal-objc-class-name in SyphonUnity.o ".objc_class_name_SyphonUnitySyphonServer", referenced from: pointer-to-literal-objc-class-name in SyphonUnity.o ".objc_class_name_SyphonUnitySyphonServerDirectory", referenced from: pointer-to-literal-objc-class-name in SyphonUnity.o "_SyphonServerAnnounceNotification", referenced from: _registerCallbacks in SyphonUnity.o _unregisterCallbacks in SyphonUnity.o "_SyphonServerDescriptionAppNameKey", referenced from: -[ServerWatcherUtility handleServerRetire:] in SyphonUnity.o -[ServerWatcherUtility handleServerUpdate:] in SyphonUnity.o -[ServerWatcherUtility handleServerAnnounce:] in SyphonUnity.o _SyServerAtIndex in SyphonUnity.o "

So I assume I need to tell the SyphonUnityPlugin to include the Syphon framework when linking, but im unsure how that is done.

Kind regards

Jesper

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-71176770.

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-71913901.

Jesper Taxbøl +45 61627501

taxfromdk commented 9 years ago

By fiddling with the project I now get this error.

cp: /Users/bc/SyphonUnity3D/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Plugins/SyphonUnityPlugin.bundle: No such file or directory

I can't seem to find where the "/Users/bc" part is defined.

Sorry again for being a noob in the code.

Jesper

2015-01-31 1:01 GMT+01:00 Jesper Taxbøl jesper@taxboel.dk:

I think I have placed the folders correctly and I am building the right target. But I can't seem to make the SyphonUnityPlugin refer to the Syphon framework.

I keep getting a linker error like:

(null): ".objc_class_name_SyphonUnitySyphonClient", referenced from:

Any ideas?

2015-01-28 21:55 GMT+01:00 brianchasalow notifications@github.com:

you shouldn't be building the custom framework build target. switch to the syphonunityplugin build target.

On Fri, Jan 23, 2015 at 3:48 AM, Jesper Taxbøl notifications@github.com

wrote:

Im sorry this might seem a bit noob, but here goes anyway.

I figured out that the Syphon Framework was from git and not the rebuilt zip. So now I get it from https://github.com/Syphon/syphon-framework

Now I can compile the "Build Custom Framework" target, but I haven't figured out what it produces. It just succeeds.

There is also a "SyphonUnityPlugin" target but that fails with a linker error.

"".objc_class_name_SyphonUnitySyphonClient", referenced from: pointer-to-literal-objc-class-name in SyphonCacheData.o pointer-to-literal-objc-class-name in SyphonUnity.o ".objc_class_name_SyphonUnitySyphonServer", referenced from: pointer-to-literal-objc-class-name in SyphonUnity.o ".objc_class_name_SyphonUnitySyphonServerDirectory", referenced from: pointer-to-literal-objc-class-name in SyphonUnity.o "_SyphonServerAnnounceNotification", referenced from: _registerCallbacks in SyphonUnity.o _unregisterCallbacks in SyphonUnity.o "_SyphonServerDescriptionAppNameKey", referenced from: -[ServerWatcherUtility handleServerRetire:] in SyphonUnity.o -[ServerWatcherUtility handleServerUpdate:] in SyphonUnity.o -[ServerWatcherUtility handleServerAnnounce:] in SyphonUnity.o _SyServerAtIndex in SyphonUnity.o "

So I assume I need to tell the SyphonUnityPlugin to include the Syphon framework when linking, but im unsure how that is done.

Kind regards

Jesper

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-71176770.

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-71913901.

Jesper Taxbøl +45 61627501

Jesper Taxbøl +45 61627501

vade commented 9 years ago

You likely need to change the path of the script in the project build phases.

Select the project, select the target, select build phases, and then open up run script and change the path.

I think thats it, I'm guessing and don't have the project open right now. Responding from phone.

taxfromdk commented 9 years ago

The internet is fantastic!!!

I just gave it a go and got a tad further. Now I try opening the SyphonUnityExample from Unity, but that gives a problem when I use it.

System.DllNotFoundException: /Users/jesper/Desktop/Syphon/Unity3D-master/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Plugins/SyphonUnityPlugin.bundle/Contents/MacOS/SyphonUnityPlugin at (wrapper managed-to-native) Syphon:InitDelegateCallbacks (Syphon/OnTextureSizeChangedDelegate,Syphon/OnAnnounceServerDelegate,Syphon/OnRetireServerDelegate,Syphon/OnUpdateServerDelegate) at Syphon.cacheAssembly () [0x00006] in /Users/jesper/Desktop/Syphon/Unity3D-master/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Plugins/Syphon.cs:279 at AutorunSyphon..cctor () [0x0003e] in /Users/jesper/Desktop/Syphon/Unity3D-master/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Editor/SyphonHelper.cs:40 UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])

I will dig further tomorrow.

Thanx and goodnight :)

Jesper

2015-01-31 2:01 GMT+01:00 vade notifications@github.com:

You likely need to change the path of the script in the project build phases.

Select the project, select the target, select build phases, and then open up run script and change the path.

I think thats it, I'm guessing and don't have the project open right now. Responding from phone.

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-72296292.

Jesper Taxbøl +45 61627501

brianchasalow commented 9 years ago

i uhh...hmm. no idea. You're using unity pro and otherwise can use syphon just fine, it's just your build that doesn't work?

On Fri, Jan 30, 2015 at 6:18 PM, Jesper Taxbøl notifications@github.com wrote:

The internet is fantastic!!!

I just gave it a go and got a tad further. Now I try opening the SyphonUnityExample from Unity, but that gives a problem when I use it.

System.DllNotFoundException: /Users/jesper/Desktop/Syphon/Unity3D-master/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Plugins/SyphonUnityPlugin.bundle/Contents/MacOS/SyphonUnityPlugin

at (wrapper managed-to-native) Syphon:InitDelegateCallbacks (Syphon/OnTextureSizeChangedDelegate,Syphon/OnAnnounceServerDelegate,Syphon/OnRetireServerDelegate,Syphon/OnUpdateServerDelegate)

at Syphon.cacheAssembly () [0x00006] in /Users/jesper/Desktop/Syphon/Unity3D-master/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Plugins/Syphon.cs:279

at AutorunSyphon..cctor () [0x0003e] in /Users/jesper/Desktop/Syphon/Unity3D-master/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Editor/SyphonHelper.cs:40

UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])

I will dig further tomorrow.

Thanx and goodnight :)

Jesper

2015-01-31 2:01 GMT+01:00 vade notifications@github.com:

You likely need to change the path of the script in the project build phases.

Select the project, select the target, select build phases, and then open up run script and change the path.

I think thats it, I'm guessing and don't have the project open right now. Responding from phone.

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-72296292.

Jesper Taxbøl +45 61627501

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-72297309.

taxfromdk commented 9 years ago

I am using unity pro and I am just running the SyphonUnityExample alongside.

Jesper

brianchasalow commented 9 years ago

Please see the new release a15 in the 'releases' category above. It was a pain in the ass to fix- dealing with binary bit shifting because of how Oculus sends data into their new DK2 rendering plugin... anyway, it's fixed. try it.

brianchasalow commented 9 years ago

whoops, sec, fucked that release up. new one incoming-

taxfromdk commented 9 years ago

I juste tested this and it works!

Thank you!!!!!!!!!

brianchasalow commented 9 years ago

check out the latest version- the earlier one wasn't quite working right in builds.

On Thu, Feb 5, 2015 at 2:45 AM, Jesper Taxbøl notifications@github.com wrote:

I juste tested this and it works!

Thank you!!!!!!!!!

— Reply to this email directly or view it on GitHub https://github.com/Syphon/Unity3D/issues/8#issuecomment-73006782.