Closed ghost closed 4 years ago
For instance, here: https://github.com/Syrchalis/SetUpCamp/blob/9d0521a8534ccb81cb964b9ebe7454390f0a1460/Source/SetupCamp/SetUpCampCore.cs#L142
The Multiplayer mod will desync when System.Random or Unity.Random is used because there's no way to prevent clients from receiving a different results. However, Multiplayer is able to encapsulate the use of Verse.Rand.
Fixed.
For instance, here: https://github.com/Syrchalis/SetUpCamp/blob/9d0521a8534ccb81cb964b9ebe7454390f0a1460/Source/SetupCamp/SetUpCampCore.cs#L142
The Multiplayer mod will desync when System.Random or Unity.Random is used because there's no way to prevent clients from receiving a different results. However, Multiplayer is able to encapsulate the use of Verse.Rand.