The game crashes inside avplayer.cpp trying to decode the audiodata. m_audio.frame is nullptr at the moment of crash, so this is probably a race condition. If I set breakpoint there and immediately resume the game then audio playing for a moment, but then the game crashes again with Critical Error:Couldn't vkQueueSubmit Transfer VK_ERROR_DEVICE_LOST.
Please, describe what you get
The game crashes inside
avplayer.cpp
trying to decode the audiodata.m_audio.frame
isnullptr
at the moment of crash, so this is probably a race condition. If I set breakpoint there and immediately resume the game then audio playing for a moment, but then the game crashes again withCritical Error:Couldn't vkQueueSubmit Transfer VK_ERROR_DEVICE_LOST
.Game version you are using
v01.00
Current game status
Nothing
Your renderer version
v.0.5-nightly_04.05.24
Your psOff version
6d58b63d476439a018c980a0ed940644434162d1
Upload your log there
No audio breakpoint: 20240527-083023.000.zip
Audio breakpoint: 20240527-083504.000.zip
Upload your screenshots there
No response
Yes, I agree