This PR cherry picks https://github.com/discordia-space/CEV-Eris/pull/5635, which makes monkeys stop processing environmental sanity factors and drastically reduces the amount of resources they hog up, which should make the server run better. In theory.
I've compiled it successfully and it doesn't throw any runtimes when tested, but I don't have enough COG to interpret the profiler results to tell how good the optimizations are.
Why It's Good For The Game
Optimizations good.
Changelog
tweak: NPC monkeys don't receive environment sanity damage and insight.
code: onLife() sanity procs effects trigger once every 2 life ticks.
About The Pull Request
This PR cherry picks https://github.com/discordia-space/CEV-Eris/pull/5635, which makes monkeys stop processing environmental sanity factors and drastically reduces the amount of resources they hog up, which should make the server run better. In theory.
I've compiled it successfully and it doesn't throw any runtimes when tested, but I don't have enough COG to interpret the profiler results to tell how good the optimizations are.
Why It's Good For The Game
Optimizations good.
Changelog