T-vK / ESP32-BLE-Keyboard

Bluetooth LE Keyboard library for the ESP32 (Arduino IDE compatible)
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help with HID braille for open source devices for people with disabilities #130

Open discapacidad5 opened 2 years ago

discapacidad5 commented 2 years ago

Hello, I am developing a device for people with disabilities. I need to use the HID braille protocol but I am not getting anything with HID for esp32, could you help me with a sample code of how I can implement the HID braille protocol?

here are references to braille HID

https://usb.org/sites/default/files/hutrr78_-_creation_of_a_braille_display_usage_page_0.pdf

https://github.com/nvaccess/nvda/blob/00cd67b737bc5b23a6f5e31cf28110b64ebf2fee/devDocs/hidBrailleTechnicalNotes.md

my repository is the following https://github.com/brailletouch/Brailletouch

discapacidad5 commented 2 years ago

I found this library for esp32 on arduino https://github.com/T-vK/ESP32-BLE-Keyboard/blob/master/BleKeyboard.cpp
And this other https://github.com/T-vK/ESP32-BLE-Mouse/blob/master/BleMouse.cpp I think that modifying it could adapt to the HID braille it is in charge of automatically making the description table for the controller you just have to load the list of the hid braille then one in the code adds the keys or functions that you need to use

the libraries that are called to do all the work are "BLEHIDDevice" y "HIDTypes.h" en https://github.com/espressif/arduino-esp32/blob/master/libraries/BLE/src/

// BleKeyboard.cpp

#include "BleKeyboard.h"     // modify by Blebraille.h

static const uint8_t _hidReportDescriptor[] = {
  USAGE_PAGE(1),      0x01,   // USAGE_PAGE (Generic Desktop Ctrls)  // modify by HID braille   USAGE_PAGE(1),      0x41, 
  USAGE(1),           0x06,          // USAGE (Keyboard)  // modify by   USAGE(1),           0x01,  Braille Display
  COLLECTION(1),      0x01,          // COLLECTION (Application)

};
 ..............

and


// BleMouse.cpp

static const uint8_t _hidReportDescriptor[] = {
  USAGE_PAGE(1),       0x01, // USAGE_PAGE (Generic Desktop)   //  modify by HID braille     USAGE_PAGE(1),      0x41,
  USAGE(1),            0x02, // USAGE (Mouse)  // modify by  el HID  USAGE(1),           0x01,  Braille Display
  COLLECTION(1),       0x01, // COLLECTION (Application)
  USAGE(1),            0x01, //   USAGE (Pointer)
  COLLECTION(1),       0x00, //   COLLECTION (Physical)
  // ------------------------------------------------- Buttons (Left, Right, Middle, Back, Forward)
  // USAGE_PAGE(1),       0x09, //     USAGE_PAGE (Button)
  // USAGE_MINIMUM(1),    0x01, //     USAGE_MINIMUM (Button 1)
  // USAGE_MAXIMUM(1),    0x05, //     USAGE_MAXIMUM (Button 5)
  // LOGICAL_MINIMUM(1),  0x00, //     LOGICAL_MINIMUM (0)
  // LOGICAL_MAXIMUM(1),  0x01, //     LOGICAL_MAXIMUM (1)
  // REPORT_SIZE(1),      0x01, //     REPORT_SIZE (1)
  // REPORT_COUNT(1),     0x05, //     REPORT_COUNT (5)
  // HIDINPUT(1),         0x02, //     INPUT (Data, Variable, Absolute) ;5 button bits
  // ------------------------------------------------- Padding
  // REPORT_SIZE(1),      0x03, //     REPORT_SIZE (3)
  // REPORT_COUNT(1),     0x01, //     REPORT_COUNT (1)
  // HIDINPUT(1),         0x03, //     INPUT (Constant, Variable, Absolute) ;3 bit padding
  // ------------------------------------------------- X/Y position, Wheel
  // USAGE_PAGE(1),       0x01, //     USAGE_PAGE (Generic Desktop)
  // USAGE(1),            0x30, //     USAGE (X)
  // USAGE(1),            0x31, //     USAGE (Y)
 // USAGE(1),            0x38, //     USAGE (Wheel)
 // LOGICAL_MINIMUM(1),  0x81, //     LOGICAL_MINIMUM (-127)
  // LOGICAL_MAXIMUM(1),  0x7f, //     LOGICAL_MAXIMUM (127)
 // REPORT_SIZE(1),      0x08, //     REPORT_SIZE (8)
 // REPORT_COUNT(1),     0x03, //     REPORT_COUNT (3)
 // HIDINPUT(1),         0x06, //     INPUT (Data, Variable, Relative) ;3 bytes (X,Y,Wheel)
  // ------------------------------------------------- Horizontal wheel
  // USAGE_PAGE(1),       0x0c, //     USAGE PAGE (Consumer Devices)
 //  USAGE(2),      0x38, 0x02, //     USAGE (AC Pan)
  // LOGICAL_MINIMUM(1),  0x81, //     LOGICAL_MINIMUM (-127)
  // LOGICAL_MAXIMUM(1),  0x7f, //     LOGICAL_MAXIMUM (127)
  // REPORT_SIZE(1),      0x08, //     REPORT_SIZE (8)
  // REPORT_COUNT(1),     0x01, //     REPORT_COUNT (1)
  // HIDINPUT(1),         0x06, //     INPUT (Data, Var, Rel)
  // END_COLLECTION(0),         //   END_COLLECTION
  // END_COLLECTION(0)          // END_COLLECTION
// };
..................

Those examples could be replaced by the HID braille example

//  Braille Display Page (0x41)

// Sample Report Descriptor ‐ Braille Display
‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐‐
    0x05, 0x41,        // Usage Page (Braille)
    0x09, 0x01,        // USAGE (Braille Display)
    0xA1, 0x01,        // Collection (Application)
    0x1A, 0x01, 0x02,  //   Usage Minimum (Braille Keyboard Dot 1)
    0x2A, 0x08, 0x02,  //   Usage Maximum (Braille Keyboard Dot 8)
    0x75, 0x01,        //   Report Size (1)
    0x95, 0x08,        //   Report Count (8)
    0x15, 0x00,        //   Logical Minimum (0)
    0x25, 0x01,        //   Logical Maximum (1)
    0x81, 0x02,        //   Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
    0x05, 0x41,        //   Usage Page (Braille)
    0x0A, 0x0A, 0x02,  //   Usage (Braille Keyboard Left Space)
    0x0A, 0x0B, 0x02,  //   Usage (Braille Keyboard Right Space)
    0x0A, 0x10, 0x02,  //   Usage (Braille Joystick Center)
    0x0A, 0x11, 0x02,  //   Usage (Braille Joystick Up)
    0x0A, 0x12, 0x02,  //   Usage (Braille Joystick Down)
    0x0A, 0x13, 0x02,  //   Usage (Braille Joystick Left)
    0x0A, 0x14, 0x02,  //   Usage (Braille Joystick Right)
    0x75, 0x01,        //   Report Size (1)
    0x95, 0x07,        //   Report Count (7)
    0x15, 0x00,        //   Logical Minimum (0)
    0x25, 0x01,        //   Logical Maximum (1)
    0x81, 0x02,        //   Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
    0x75, 0x01,        //   Report Size (1)
    0x95, 0x01,        //   Report Count (1)
    0x81, 0x03,        //   Input (Const,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
    0x0A, 0x0D, 0x02,  //   Usage (Braille Left Controls)
    0xA1, 0x02,        //   Collection (Logical)
    0x05, 0x09,        //     Usage Page (Button)
    0x19, 0x01,        //     Usage Minimum (Button 1)
    0x29, 0x03,        //     Usage Maximum (Button 3)
    0x75, 0x01,        //     Report Size (1)
    0x95, 0x03,        //     Report Count (3)
    0x15, 0x00,        //     Logical Minimum (0)
    0x25, 0x01,        //     Logical Maximum (1)
    0x81, 0x02,        //     Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
    0xC0,              //   End Collection
    0x05, 0x41,        //   Usage Page (Braille)
    0x0A, 0x0E, 0x02,  //   Usage (Braille Right Controls)
    0xA1, 0x02,        //   Collection (Logical)
    0x05, 0x09,        //     Usage Page (Button)
    0x19, 0x01,        //     Usage Minimum (Button 1)
    0x29, 0x03,        //     Usage Maximum (Button 3)
    0x75, 0x01,        //     Report Size (1)
    0x95, 0x03,        //     Report Count (3)
    0x15, 0x00,        //     Logical Minimum (0)
    0x25, 0x01,        //     Logical Maximum (1)
    0x81, 0x02,        //     Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
    0xC0,              //   End Collection
    0x75, 0x02,        //     Report Size (2)
    0x95, 0x01,        //     Report Count (1)
    0x81, 0x03,        //     Input (Const,Var,Abs,No Wrap,Linear,Preferred
State,No Null Position) //2 bit pad
    0x05, 0x41,        //   Usage Page (Braille)
    0x0A, 0x0C, 0x02,  //   Usage (Braille Face Controls)
    0xA1, 0x02,        //   Collection (Logical)
    0x05, 0x09,        //     Usage Page (Button)
    0x19, 0x01,        //     Usage Minimum (Button 1)
    0x29, 0x03,        //     Usage Maximum (Button 4)
    0x75, 0x01,        //     Report Size (1)
    0x95, 0x04,        //     Report Count (4)
    0x15, 0x00,        //     Logical Minimum (0)
    0x25, 0x01,        //     Logical Maximum (1)
    0x81, 0x02,        //     Input (Data,Var,Abs,No Wrap,Linear,Preferred State,No
Null Position)
    0x75, 0x04,        //     Report Size (4)
    0x95, 0x01,        //     Report Count (1)
    0x81, 0x03,        //     Input (Const,Var,Abs,No Wrap,Linear,Preferred
State,No Null Position)
    0xC0,              //   End Collection

    0x05, 0x41,        //   Usage Page (Braille)
    0x09, 0x02,        //   USAGE (Braille Row)
    0xA1, 0x02,        //   Collection (Logical)
    0x09, 0x02,        //     Usage (8 Dot Braille Cell)
    0x15, 0x00,        //     Logical Minimum (0)
    0x26, 0xFF, 0x00,  //     Logical Maximum (255)
    0x75, 0x08,        //     Report Size (8)
    0x95, 0x14,        //     Report Count (20)
    0x91, 0x03,        //     Output (Const,Var,Abs,No Wrap,Linear,Preferred
State,No Null Position,Non‐volatile)

    0x09, 0xFA,        //     USAGE (Router Set 1)
    0xA1, 0x02,        //     Collection (Logical)
    0x0A, 0x00, 0x01,  //       Usage (Router Key)
    0x15, 0x00,        //       Logical Minimum (0)
    0x25, 0x01,        //       Logical Maximum (1)
    0x75, 0x01,        //       Report Size (1)
    0x95, 0x14,        //       Report Count (20)
    0x81, 0x02,        //       Input (Data,Var,Abs,No Wrap,Linear,Preferred
State,No Null Position)
    0x75, 0x04,        //       Report Size (4)
    0x95, 0x01,        //       Report Count (1)
    0x81, 0x03,        //       Input (Const,Var,Abs,No Wrap,Linear,Preferred
State,No Null Position) //4‐bit pad
    0xC0,              //     End Collection
    0xC0,              //   End Collection
    0xC0,              // End Collection

It is only to order it as a library so that later in the code you can call the library and pass the parameters that are needed such as the number of braille cells, buttons, etc.

something like that


#include < Blebraille..h>

 Blebraille  Blebraille(40); // para definir una pantalla de 40 caracteres

void setup() {
  Serial.begin(115200);
  Serial.println("Starting BLE work!");
  Blebraille.begin();
}

void loop() {
  if(Blebraille.isConnected()) {
    Serial.println("Sending 'Hello world'...");
Blebraille.print("Hello world");
if (Blebraille.available()) { // Si hay dato en el enviado por el lector de pantalla
             dato = Blebraille.read(); // Lo lee HID ble
              }

    delay(1000);

    Serial.println("Sending Enter key...");
    Blebraille.write(BRAILLE_KEYBOARD_DOT_1);

    delay(1000);

  }

  Serial.println("Waiting 5 seconds...");
  delay(5000);
}

This is what I have been able to understand so far

I understand that with 0x05 I must pass how many braille cells my screen has but I don't know how to do that

according to the hid code nvda source brailleDisplayDrivers hid.py is defined like this

class BraillePageUsageID(enum.IntEnum):
    UNDEFINED = 0
    BRAILLE_DISPLAY = 0x1
    BRAILLE_ROW = 0x2
    EIGHT_DOT_BRAILLE_CELL = 0x3
    SIX_DOT_BRAILLE_CELL = 0x4
    NUMBER_OF_BRAILLE_CELLS = 0x5
    SCREEN_READER_CONTROL = 0x6
    SCREEN_READER_IDENTIFIER = 0x7
    ROUTER_SET_1 = 0xFA
    ROUTER_SET_2 = 0xFB
    ROUTER_SET_3 = 0xFC
    ROUTER_KEY = 0x100
    ROW_ROUTER_KEY = 0x101
    BRAILLE_BUTTONS = 0x200
    BRAILLE_KEYBOARD_DOT_1 = 0x201
    BRAILLE_KEYBOARD_DOT_2 = 0x202
    BRAILLE_KEYBOARD_DOT_3 = 0x203
    BRAILLE_KEYBOARD_DOT_4 = 0x204
    BRAILLE_KEYBOARD_DOT_5 = 0x205
    BRAILLE_KEYBOARD_DOT_6 = 0x206
    BRAILLE_KEYBOARD_DOT_7 = 0x207
    BRAILLE_KEYBOARD_DOT_8 = 0x208
    BRAILLE_KEYBOARD_SPACE = 0x209
    BRAILLE_KEYBOARD_LEFT_SPACE = 0x20A
    BRAILLE_KEYBOARD_RIGHT_SPACE = 0x20B
    BRAILLE_FACE_CONTROLS = 0x20C
    BRAILLE_LEFT_CONTROLS = 0x20D
    BRAILLE_RIGHT_CONTROLS = 0x20E
    BRAILLE_TOP_CONTROLS = 0x20F
    BRAILLE_JOYSTICK_CENTER = 0x210
    BRAILLE_JOYSTICK_UP = 0x211
    BRAILLE_JOYSTICK_DOWN = 0x212
    BRAILLE_JOYSTICK_LEFT = 0x213
    BRAILLE_JOYSTICK_RIGHT = 0x214
    BRAILLE_DPAD_CENTER = 0x215
    BRAILLE_DPAD_UP = 0x216
    BRAILLE_DPAD_DOWN = 0x217
    BRAILLE_DPAD_LEFT = 0x218
    BRAILLE_DPAD_RIGHT = 0x219
    BRAILLE_PAN_LEFT = 0x21A
    BRAILLE_PAN_RIGHT = 0x21B
    BRAILLE_ROCKER_UP = 0x21C
    BRAILLE_ROCKER_DOWN = 0x21D
    BRAILLE_ROCKER_PRESS = 0x21E

I don't know if I'm on the right track or I'm totally lost, but if someone understands and knows how I can continue this structure, it would be good to help.