If you tab to start chambering a unit then quickly press space multiple times, the unit will get stuck in the final chambered position. This is likely due to the isChambered and isAimModeEnabled booleans not being set correctly during the chambering and aiming process. Need a way to manage these states more robustly.
If you tab to start chambering a unit then quickly press space multiple times, the unit will get stuck in the final chambered position. This is likely due to the
isChambered
andisAimModeEnabled
booleans not being set correctly during the chambering and aiming process. Need a way to manage these states more robustly.