TACC / pvOSPRay

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specular shading does not match paraview #22

Open carsonbrownlee opened 8 years ago

carsonbrownlee commented 8 years ago

phong will be different than gourand, but specular is overblown and not changing with updates

carsonbrownlee commented 8 years ago

fixed for surface rendering, however it is broken again with the volume renderer.

carsonbrownlee commented 8 years ago

this is now relying on Intel's volume renderer