Open mmostajab opened 8 years ago
Thanks for the notice on this, we will take a look.
For the first image, what are you coloring by and can I reproduce it easily? I was able to clip the wavelet volume in half and the coloration matched, though I do not doubt you were able to find a case where it doesn't work. For the second image, it appears to only be broken for magnitude, we'll look into that, likely related to the fact that those are all 1's.
In the first image, the velocity magnitude is mapped to colors. You can load a vector field and extract a cross section out of it and then map the velocity to the colors.
For the second image, actually the magnitude of the normals are used and as you said they are all the same so mapped to the same color.
Do you need access to some test datasets?
hi, I should have noted that I'm at Vis this week and will be preparing for upcoming SC demos as soon as I get back, so bug fixes for pvOSPRay are currently a bit on hold unless critical. Is this necessary for your application right now? If so we can get someone to work on it, otherwise I will note it on the bug list and fix it after SC.
That would be great! It is not critical for me right now :)
Enjoy Vis! :D
Great, thanks! We will add it to the bug list for after SC.
It seems when a cross section of a volume is extracted, the texture on the surface is totally wrong.
![screenshot from 2015-10-19 14 35 00](https://cloud.githubusercontent.com/assets/4034259/10577937/3242e452-766f-11e5-80f6-4e57f7f83c79.png)