TASEmulators / BizHawk

BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
http://tasvideos.org/BizHawk.html
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How do I use this on Mac? #1092

Closed theandrewk27 closed 6 years ago

theandrewk27 commented 6 years ago

I am a fan of old games and would like to run Bizhawk and the RTC on my mac, but I am having to go through a painfully long (and what I think is unnecessary) install process for something that doesn't even come with NESHawk and the other stuff (I may have unknowingly downloaded a bootleg but who knows?). Could someone please help me solve my predicament?

Sappharad commented 6 years ago

Download 1.13.1 here: http://tasvideos.org/forum/viewtopic.php?t=12659&start=175 When you try to run it, it will prompt you to install Mono if you don't already have this.

NES, FDS, SNES, SMS, Game Gear, PCE/TG16, Atari 2600, Atari 7800, Atari Lynx, ColecoVision, Genesis/MegaDrive, Sega CD, Gameboy, Gameboy Color, GBA, Wonderswan are all supported. In that version, N64 and Saturn were the only two systems available on Windows and not supported on macOS, if I recall correctly.

I don't know what RTC stands for, other than Realtime clock.

lsthiros commented 6 years ago

If you are interested in building on Mac, follow these steps:

  1. First download Visual Studio For Mac (formerly Mono Develop)
  2. Switch to the mono-portable branch
  3. In the project root, run this one-liner on the terminal to remove the WINDOWS designations from the project file: sed -E "s/([A-Z0-9;]);WINDOWS/\1/" $(find . -name \.csproj)
  4. Build and run the BizHawk.sln project in visual studio

You will still need to compile each core separately, and place it in the 'dll' folder. I have been able to successfully run the SNES emulator using libsnes after compiling the core with the included Xcode project.

Sappharad commented 6 years ago

You shouldn't need to do step 3. 1.13.1 was built from the branch as-is, the pre-processor directives are set up to ignore WINDOWS when it is supposed to be ignored. The only exception is the 64-bit build configuration, which wasn't set up correctly because 64-bit isn't supported by WinForms on macOS.

lsthiros commented 6 years ago

I must have had it set to an incorrect target when I was originally building the solution. I removed the incorrect portion of my response.

theandrewk27 commented 6 years ago

Thx, I'll give it a shot. Btw Sappharad, RTC stands for Real Time Corruptor.

theandrewk27 commented 6 years ago

This is still open because I will not close this until I can verify that the solution worked.

theandrewk27 commented 6 years ago

@Sappharad It works! now how do I run games?

Sappharad commented 6 years ago

Open ROM from the File menu? If it's a newer system like PSX, you have to configure Firmware first from the firmware dialog.

NarryG commented 6 years ago

The "RTC" he's referring to is the Real Time Corrupter Mod, a modification for Bizhawk designed for corrupting games,

theandrewk27, as we told you in your issue on the repo for the Real Time Corrupter it doesn't support Mac. While there are builds of stock Bizhawk which support Mac, I'm fairly sure there's platform specific code in the mod. We've never actually tried building it for Mac, but we didn't build the mod with portability in mind. There's a CHANCE older versions which were based on the 1.X branch could be compiled for Mac, but I doubt it'd work and we're not going to provide support for it.

Please don't ask the Bizhawk devs for help with our mod as they're not going to be able to provide support. Please keep it over on our repo.

Sappharad commented 6 years ago

Closing this, since you can still reply once it is closed. Typically the issue tracker is for reporting bugs, not asking how to use the software.

theandrewk27 commented 6 years ago

got it. I will turn to the wiki.