Closed ghost closed 4 years ago
not just altered beast, happens 100% of time during game play if in OGL mode on Twin Cobra.
Note 2.4.2 also plays this proper. Dev builds only, OpenGL only
happens with many more games
I can't reproduce this.
@jjfmz42015 You'd linked the first broken commit, why did you remove it? Did you bisect properly?
@jjfmz42015 You'd linked the first broken commit, why did you remove it? Did you bisect properly?
Because the last commit i thought was good does this intermittently. Still have not reproduced under 2.4.2 but still producing with dev builds. I will test more and try to find the exact build it starts from, then I will record videos of proper vs what Im noticing.
I can't reproduce this.
Try loading the a second genesis game. Seems sometimes it happens and sometimes it doesn’t until you load a second game.
I will see if I can somehow narrow down better. Already tried on multiple video cards on multiple systems so I know its not a video driver issue and that it will happen on other machines.
Will update this topic soon. Will test more
ok guys.
with this rom Twin Cobra (U) [!] SHA1:C386C617703A3F5278D24B310C6BC15E3E180BDF MD5:0006C0C0DB9B334B79F1ED20EEB8B9BF
under opengl and hq2x I am able to replicate 100% of the time during gameplay
With version 2.4.2 under ogen gl and hq2x it works perfect.
@nattthebear @YoshiRulz
also with many other games. if you try again ogl+hq2x you will see it for sure.
hmmm actually happens on all cores not just sega.
so if opengl and hq2x many games either flash or seem to cycle through colors.
a few builds back hq2x was broken and i guess its fix is partial
the problem stars since this fix https://github.com/TASVideos/BizHawk/issues/2160
Find a game to test that doesn't require having to play to level 2
Find a game to test that doesn't require having to play to level 2
Try twin cobra sega genesis
This game should show the problem the second you start level 1
OK so Sega Genesis Altered Beast.
load game and fast forward to third attract mode. (level 2 with dragons)
in version 2.4.2 no problem. OGL and DX work perfect here
Latest AppVeyor build in Direct X mode no problem.
Latest appveyor Build in OpenGL problem, Every time dragon fires screen flashes.
This will happen if you reach level 2 or if you allow the game to demo level 2 which is every 3rd demo and you can fast forward to get there.
Was able to replicate on 3 systems with 3 different video cards, Nvidia, Intel and AMD
Something has either changed with OGL or with Genesis Plus GX in latest dev builds. I can make this occur 100% of the time on dev and 0 times on 2.4.2
(author's username was @<!---->jjfmz42015)