Closed ghost closed 3 years ago
the included hq2x doesnt work properly easy to notice when used and compare to the emulator cores being used running hq2x outside of bizhawk
cant compare without screenshots but I guess I don't care, either
CNR. Please use the issue template when reporting crashes, you haven't given us anything to go off of.
okj so bizhawk documents it can use the common shaders.
it is able to load the bundled cgp file for hq2x. however if you go on github and download the latest common shaders pack bizhawk fails to load them. I can not find a version of bizhawk that wont fail.
if you try it instant error.
no looking for the lost city of atlantis here. the feature does not work period.
Repro'd with this shader at 6dbe73d30. No promises that it'll get fixed.
edit: also it doesn't cause a crash, just an error dialog; and I tried both D3D and OpenGL
Making libretro shaders work would be insanely huge!
It just looked like a broken feature so i reported it.
Which "documents" say it can use the common shaders? It should say it can use the common shaders, roughly, but that each shader will require adapting. Bizhawk cannot use retroarch shaders verbatim because they are generally a broken mess. This issue can be closed once the docs are fixed. We ALREADY have an hq2x shader PORTED FROM LIBRETRO so I have no idea why OP would be trying this, he seems generally very confused to me. Probably other display options are making the screen look different from another emulator and he blames it on our hq2x
Which "documents" say it can use the common shaders? It should say it can use the common shaders, roughly, but that each shader will require adapting. Bizhawk cannot use retroarch shaders verbatim because they are generally a broken mess. This issue can be closed once the docs are fixed. We ALREADY have an hq2x shader PORTED FROM LIBRETRO so I have no idea why OP would be trying this, he seems generally very confused to me.
You are an asshole. Close it and keep your shit mess of a front end
.CGP common shaders all crash.
Or am I using the wrong shaders?