TASEmulators / BizHawk

BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
http://tasvideos.org/BizHawk.html
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"New" BSNES (v115) megathread #2754

Open YoshiRulz opened 3 years ago

YoshiRulz commented 3 years ago

BizHawk 2.6.2 includes a fourth option for SNES core, namely BSNESv115+. Its purpose is to bring EmuHawk in line with standalone BSNES/lsnes in terms of console-accuracy. Once it's proven itself it can replace the existing core, but that means it needs field-testing, which is where YOU come in!

Give an unverifiable run a new life by resyncing it with this new core, and post your triumphs and failures below.

And thanks again to @Morilli for swooping in and contributing a whole core!

anewuser commented 3 years ago

Is there any way to use the run-ahead feature with this core?

YoshiRulz commented 3 years ago

Nope.

ghost commented 3 years ago

The official 115 can run special chip games in hle and lle mode. It is able to indicate what is happening at the moment as well. On bizhawk how can i tell if it is running lle or hle?

in 115 this is normally exposed as selectable even

YoshiRulz commented 3 years ago

That doesn't seem to be exposed. There is a snes_get_mapper but it's unused.

Morilli commented 3 years ago

There are currently a lot of configuration options that are not exposed and left at their default value, mostly because I didn't found them necessary to be exposed (see configuration.hpp for a list). That is subject to change though, in case some of those turn out to be worthy enough.

ghost commented 3 years ago

But the main question is if it is running in hle or lle mode for special chip games?

ozderya commented 3 years ago

If TAStudio open the time on the right up corner doesn't work for BS Super Mario USA Power Challenge.

alyosha-tas commented 2 years ago

What are the prospects for 4 player mode and sub-frame inputs for the 115 core?

Also, is there a method that could be exposed to tell you if/when the game is waiting for the sound chip? I'm hopeful not all games are too sensitive in regards to the clock speed of the sound chip, but right now I'm not sure how to tell.