Open Yave-Yu opened 2 years ago
No, those sound interpolation options are stupid and worthless. If you want the real original for some sort of precision work, you want https://github.com/TASEmulators/BizHawk/issues/3207. Anything else would be a waste of our time.
Just feel Gaussian eats high-freq is a bit awful, even though it's close to real hardware.
BSNESv115+ does have an internal option for switching between gaussian and cubic interpolation methods, but from the quick manual testing I did I was not able to hear any sort of difference, so I never bothered exposing it as an option to the frontend.
BSNESv115+ does have an internal option for switching between gaussian and cubic interpolation methods, but from the quick manual testing I did I was not able to hear any sort of difference, so I never bothered exposing it as an option to the frontend.
Alright, like Mesen-S does. Idea no Hi could hear difference clearly. For title screen song, if gaussian uses, the main melody will not very clear; if cubic or sinc (GME or Snes9x) uses, it will clear to hear. Not only song, but some SFX too, like dynamite's explosion.
Is it possible to add sound interpolation option on all existing SNES cores?
None Linear Gaussian (Default) Cubic Sinc
Also BSNESv115+ didn't have graphic debugger that I can change palette to Snes9x to make color into 8x (248 white), so can you add this feature into it?