TASEmulators / BizHawk

BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
http://tasvideos.org/BizHawk.html
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Castlevania: Legacy of Darkness - Character selector doesn't display the highlighted character properly in Low-res #3671

Open LiquidCat64 opened 1 year ago

LiquidCat64 commented 1 year ago

Summary

On the character select screen, the cursor that appears to highlight your chosen character does not display the character behind it when the expected behavior is that it does. All portraits that are not behind the cursor at the current moment show up just fine. The core is Mupen64Plus with GLideN64 as the plugin. When I try testing on standalone Mupen64Plus (via up-to-date Simple64) the portraits show up just fine behind the cursor as they are supposed to, which leads me to suspect a Bizhawk-specific issue. It's worth noting that this only appears to occur on both NTSC versions of the game (hashes are 25258460f98f567497b24844abe3a05b for US and 47ea239717c4d225c9d0e9fd37b9fcb3 for JPN) and on Low-res mode. On the PAL version (78d5f8a98a5ed21d0817856bcd2ad750) and NTSC Hi-res mode, the portraits display behind the cursor fine. No tools or scripts are open.

Repro

  1. Open a Castlevania: Legacy of Darkness NTSC ROM normally.
  2. If no save data is created, make sure that Memory Card is chosen for Controller 1 under N64 > Controller Settings, reboot core, and pick "Create CASTLEVANIA2 Note" on the scroll menu that appears.
  3. On the Expansion Pak screen, pick LOW for Low-res mode or HIGH for Hi-res mode.
  4. Proceed through the new file creation process until you reach the character select screen. If you picked Low-res, the highlighted character portrait will be invisible. If on Hi-res, it will be visible.

Use the attached SAVERAM file to unlock all characters for easier testing: Castlevania - Legacy of Darkness (USA).zip

Host env.

Castlevania - Legacy of Darkness (USA) 2023-05-28 00 13 55

CasualPokePlayer commented 1 year ago

Does the same issue occur if you use the angrylion graphic plugin? Does it occur if you use Ares64?

Also repeating myself from the other issue Our mupen64plus is many years out of date. Furthermore Simple64 is a hard fork of mupen64plus so it isn't comparable as upstream.

(furthermore Simple64 uses parallel-rdp, which is not at all comparable here since that is an LLE RDP implementation, while GLideN64 is an HLE one, angrylion would be a comparable here)

LiquidCat64 commented 1 year ago

It doesn't occur on angrylion or Ares64. I'll try setting up an upstream mupen64plus build later to see if it happens on that.

Jj0YzL5nvJ commented 1 year ago

Note: I'm using inaccurate texture coordinates because of a problem with the hardware...