at least in the game "captain america (u)", using above frontends, the gzip streaming of a .zip archive, which appears to be on-the-fly, heavily affects performance between level section switches, resulting in high cpu load, low fps, and stuttering sound on a mid-level x86 device. using the extracted .nds file instead results in perfect performance. since most NDS games are < 100 mb, it may be better to extract the entire file to ram once on startup instead.
i'm posting this both as a reminder and to hear @zeromus' thoughts, since his absence on IRC makes chatting difficult ;)
zeromus has nothing useful to add for the linux frontend. I'm skeptical that the gzip is done on the fly, otherwise it would be absurdly slow. gzip is not "seekable".
State your operating system:
Linux gtk2 / cli
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git master
Issue
at least in the game "captain america (u)", using above frontends, the gzip streaming of a .zip archive, which appears to be on-the-fly, heavily affects performance between level section switches, resulting in high cpu load, low fps, and stuttering sound on a mid-level x86 device. using the extracted .nds file instead results in perfect performance. since most NDS games are < 100 mb, it may be better to extract the entire file to ram once on startup instead. i'm posting this both as a reminder and to hear @zeromus' thoughts, since his absence on IRC makes chatting difficult ;)