Open TwoSpacesSG opened 1 month ago
Also, does FreeJ2ME-plus support JADs? JAD support would be useful for games that expect manifest property lines that aren't actually present in the manifest because they would've been present in the original JAD (the first Doom RPG is an example of a game like that, but in general quite a few games did that).
FreeJ2ME-Plus doesn't, but zb3's fork does. Personally i didn't pick it from there yet because i want to take a better look and see how it works in more detail, just like i did with TiledLayer.
As for this game's issues. Almost sure they stem from Nokia UI and Form classes in general being mostly stubbed/incomplete. Whenever you get a game that uses either of those, it's almost guaranteed to have issues. Even JBenchmark 2 has issues in one of its tests which consists of updating some basic stuff like progress bars on a Form menu.
This game is pain.
4 versions exist:
I've noticed some things while observing the 96x65 and 128x128 versions in a decompiler.