Open GoogleCodeExporter opened 9 years ago
adelikat approved of moving, but where should we move? I've never dealt with
GitHub (and adelikat had problems with moving there), but I have successfully
moved my own project to SF.
Original comment by feykomylce
on 31 Mar 2015 at 6:34
I have accounts on both, so either would be fine. I also had no issues
migrating my projects to GitHub, but I didn't try moving them to Sourceforge.
Whatever is chosen, switching to Git would be a huge plus.
I will try exporting to GitHub too just in case; if it fails, git-svn can be
used to generate a Git repository, then it can be uploaded to GitHub by
creating the project there, swapping the remote and pushing.
Original comment by marz...@gmail.com
on 31 Mar 2015 at 6:44
Should I start with a single project or do it all at once?
feos here whatsup
Invited both of you; remeber to adjust your watchlists after accepting the invitation.
@vgturtle127 you can do whichever way you think will be easier; I imagine it would be 'all at once'.
Are you planning to copy uploads here?
It would be desirable, yes, but I think only the more recent release of each would be the way to go.
When you say "uploads" you mean all the binaries in the Google Code downloads section right? Just making sure.
I will start forking the projects and making some changes ASAP. :smile:
By the way, we should see about creating a few Wiki pages for each repo that detail how to use the emulators for TAS/speedruns/recording/whatever and also maybe a compatibility list. I have every ROM for nearly every system and a few emulators per system, so I can try to do that in the future too, but of course I don't necessarily have every ROM, or every version of every emulator. So, you know, it would be nice if other people would test them too. :P
Yeah, binaries/releases/downloads/whatever.
Wiki: don't overdo, just link http://tasvideos.org/EmulatorResources/Using.html :)
@vadosnaprimer As I mentioned to adelikat, you need to accept the invitation before you are actually added; if you didn't receive the e-mail, then you can go here to accept it: https://github.com/TASVideos
Thanks, accepted.
@vadosnaprimer Those are fairly generalized instructions. I was thinking more like step by step instructions for each emulator, with images. But if you guys don't think that's necessary, then I will focus on everything else. Compatibility lists should still be maintained, that way if a game doesn't work, then we know what game, what problem, and we can fix it for better TASing and whatever else.
Or just so people can play games and record them for longplays or whatever. :smile:
I am making and testing changes locally at the moment.
Original issue reported on code.google.com by
vgturtle...@gmail.com
on 26 Mar 2015 at 11:08