WIP, tweaking a ton of stuff that bugged me and added stuff that was easy to do/is cool
So far:
Replaced some terrible Traitor items with unique items that are cooler
Fixed the Chronosphere tab having "Settings" in the header
Fixed a typo
Nerfed the Traitor R&D recipe that lets you upgrade stuff, now it costs 1 imprinted telecrystal to unlock
Fixed being able to equip BOOST items to jobs you haven't unlocked yet
Buffed Buy Time to 2 hours from 25 minutes per purchase
Buffed a couple of BOOST items to have more charges, better effects, easier recipes, etc.
New research for Cargonia that lets them smuggle flashes, giving them a reliable renewable resource
Swapped the order of the Solars and Yellow Slime engineering tasks, since you don't get yellow slimes until later in a run so that task is not really ever usable in any route
A bunch of enemies now drop TOOL items, had to slightly modify a few drop tables to make that work
Buffed some cleaning tasks
Added a TOOL for Traitor that is only available as a drop from an enemy
Put some of the new low tier traitor items into the syndie droppod
Made the contraband crate from Cargonia actually good by putting items from other antag jobs into it
Buffed some cleaning tasks
Buffed all ling masks since they were significantly worse than R&D upgraded masks
WIP, tweaking a ton of stuff that bugged me and added stuff that was easy to do/is cool
So far: