Open DrParadox7 opened 10 months ago
This workaround is smart and would work, but vortex logic is also handled in the same block. I will be making a new dev branch shortly, it has changes that should drastically reduce the lag from this function. If need be, you can copypaste some things from there
Made new changes with some copypasta from your dev branch.
Allow skipping the lag heavy part of
onEntityLiving()
if the spells reliant on it are disabled.Related to #14.