Open Rollczi opened 2 years ago
Apologies, what's the purpose of this? You seem to have re-introduced an event which was previously causing issues due to not having the correct hostname data. I understand your approach might've been to have player#setIP
called for the player to have the correct IP but AFAIK that's already handled on handshake and the handleHandshake
is returned anyway if true is passed and the event spits out the erroneous data, which doesn't seem like an absolute fix for this. I need to do some debugging on my end with Velocity to figure out why sometimes the hostname passed is incorrect only for PreLoginEvent
- I'll get back to you on this.
okey
Linked bug: https://github.com/games647/FastLogin/pull/639