Open GrowlyX opened 1 year ago
This is a known issue, we currently don't support org.geysermc.geyser.platform.velocity.GeyserVelocityPingPassthrough$GeyserInboundConnection
connections, thus the error occurs. The workaround at the moment is to simply not use passthrough pings or passthrough MOTDs.
Players on bedrock clients are unable to login when Geyser's MOTD/protocol/playercount passthrough is enabled. The login error can be viewed by clicking this.