Open MinerMan60101 opened 3 months ago
The UVs aren't the problem, it suffers from the same issue as the Nirnroot plant did where it ends up using an old version of the texture
For the uninitiated, the game prioritizes textures in the main "Textures" folder over those in its subfolders despite what the file path in the .nif is
So if it finds a texture called pc_flora_lilypad_01.dds
in there it will just use that one instead of using textures\pc\env\pc_flora_lilypad_01.dds
like it should in this case
Is that texture removed from data and just leftover in last year release?
They're still in TamrielDataMain at the moment The old individual textures were left where they were when the lilypads got updated to use an atlased version of them
I atlased the lilypads so technically I caused this but that means I know how to fix it
Snailsting's explanation is correct, the fix for this would just be deleting the old textures from the repository. But, I know before my hiatus there was some talk floating around about flora missing textures. I would continuously trace these back to a mini-project I was doing to atlas flora (and deleting the old versions of the files as I went + moving them into a subfolder to try and get files out of the main folder). I suspect the T_D meshes were being overridden by patches like the one from Graphic Herbalism (which is now COMPLETELY outdated and unnecessary - can someone contact Stuporstar to have it removed? Ok i checked the page and there's no TR patch. I was definitely mixing up the Project Atlas patch lol.. but hey, it's also outdated. And either way, theres some thing else overriding the T_D files, somewhere cauing this bug. maybe high res rextextures/etc) or potentially other high poly mesh replacers. To fix this someone added these files back in causing the duplicate file/wrong UV bug or some of these files werent removed from some people's installs. The most proper solution would be deleting the files from the repo and keeping the new textures where they are but if we don't want to deal with people complaining we could also just edit the mesh file paths to use the files from the main folder + relocate the new texture to the main folder (now that T_D has moved to the loose files over BSA choosing the former option would not necessarily fix the bug on all people's systems, moving the new file to the main folder is most likely to work). Minimizing the number of textures in the main texture folder may only be a thing that I care about but man it is annoying. I would love there to be a final killer refactor for PC/sky bvvvvvvvv
Mostly just typing this all up so you all are aware this is an issue that has been happening and why. Also happened to the Nirnroot, etcetc
pc\f\pc_flora_lilipad_01.nif
et al have a streak of black on their pads, owing to bad UVs. Some sort of group for these lilypads would also be nice.