Meshes\pc\i\pc_in_impruin_rns_01 and 02.
I can go down fine but can't go back up without awkwardly hugging the wall. NPCs have no chance. Vanilla engine.
Just forced triangulation of floor collider to go one way. Player goes smoothly. Enemies without pathgrid get stuck on walls but are able to get on top at the end.
Meshes\pc\i\pc_in_impruin_rns_01 and 02. I can go down fine but can't go back up without awkwardly hugging the wall. NPCs have no chance. Vanilla engine.