For convenient API usage such as just writing Track::AddBloon(bloon); we're going to need to have a program to dump C++ headers (.hpp) that use our il2cppAPI or something like it. Goal is to just be able to call a method in C++ and have it called ingame.
For convenient API usage such as just writing Track::AddBloon(bloon); we're going to need to have a program to dump C++ headers (.hpp) that use our il2cppAPI or something like it. Goal is to just be able to call a method in C++ and have it called ingame.