TEHE-Studios / ExpandedHelicopterEvents

Makes the helicopter event an interactive experience
GNU Affero General Public License v3.0
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EHE Audio bug 2: Electric boogaloo #302

Open Endet15 opened 6 months ago

Endet15 commented 6 months ago

Describe the bug After a jet flyby, Jet engine can be heard infinitely until restart. Peer to peer server, Same bug from https://github.com/TEHE-Studios/ExpandedHelicopterEvents/issues/115

To Reproduce Jet flybys set to common. Wait till flyby. Listen.

Expected behavior Expected jet to fly by, and audio to NOT linger.

Screenshots https://streamable.com/7fpdeu

Console logs: coop-console.txt

Additional context I know you guys said this was fixed, but I'm on an updated version of the mod and its still here. Thanks for the mod, one of my favorites

Chuckleberry-Finn commented 6 months ago

Thank you.

NovaShrugs commented 4 months ago

https://github.com/TEHE-Studios/ExpandedHelicopterEvents/assets/92965329/692ac364-0368-438f-bc7e-27b8ae3b7f67 [Uploading coop-console.txt…]()

Same here, here's my files. Sound seems to linger from where the jet begins, at least on my end.

NovaShrugs commented 4 months ago

Happens with helicopters too - Didn't manage to get the logs that time.

Chuckleberry-Finn commented 4 months ago

Haven't had time to revisit this, but thank you for adding more context.

WyteKnight commented 2 weeks ago

Encountering the very same issue nearly every time, and considering how long it can be to disconnect and relog on large modlists, having a white noise like sound on loop is starting to be frustrating for some of my players. Is it fixable in the near future or will it be better to disable the mod until it's fixed? Alternatively, an admin command to clean up all EHE's related sounds could came in handy.