TEHE-Studios / SuperWeirdHelicopterEvents

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Conflict with Zombie virus vaccine mod (Workshop ID: 2512119000) #2

Open mjv96 opened 3 years ago

mjv96 commented 3 years ago

The issue here is when the new zombies (aliens, RJ, the IRS dudes, Spiffo) were introduced, it sets a timer for the vanilla zombies (ZVV doesn't add new, just adds a timer to the vanilla zeds as far as i can tell) so that all corpses are >12hrs. As near as I can figure, your new zeds just need that timer functionality added that the ZVV mod introduced. I was using the ZVV mod with the original Expanded helicopter events with no problems. The problem only started after I added the super weird helicopter event mod. The timer doesn't even take affect until I kill the first of the new zeds. If I were to leave them alone and only kill normal zeds, that there would be no conflict. Only once I kill one of the new zeds does this problem arise.

Chuckleberry-Finn commented 3 years ago

I'm not sure what timer you're referring to?

mjv96 commented 3 years ago

I don't know if it's a timer or what but when you go to do a corpse autopsy, with introduction of the new zeds, it sets all corpses to >12hrs. This only becomes an issue once you encounter the new zeds. if i start a new game, I can do all the autopsies i want, until i kill one of the new zeds, then it does the >12hr bit.

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Chuckleberry-Finn commented 3 years ago

I would contact the author of the autopsy mod to see if they can remedy the issue. I'm not sure what the normal behavior should be and I'm not sure why the special zombies would cause it.