TEdit / Terraria-Map-Editor

TEdit - Terraria Map Editor - TEdit is a stand alone, open source map editor for Terraria. It lets you edit maps just like (almost) paint! It also lets you change world settings (time, bosses downed etc), edit chests and change sign, make epic dungeons, castles, cities, and add rewards for your adventurers!
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Problem with launch Tedit 4.0 Beta 16 #1286

Closed RubberFruits closed 4 years ago

RubberFruits commented 4 years ago

Hi guys, I have this problem from launche Tedit 4.0 Beta 16

`06-06-2020 19:54:43: Starting TEdit 4.0.0.0

06-06-2020 19:54:43: OS: Microsoft Windows NT 6.2.9200.0

06-06-2020 19:54:43: Terraria v1.4.0.5

06-06-2020 19:54:43: Terraria Data Path: D:\Games\Steam\steamapps\common\Terraria\Content

06-06-2020 19:54:43: Error - Не удалось загрузить тип "PROCESS_DPI_AWARENESS" из сборки "WindowsBase, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35".

в System.Windows.Media.Visual.AddVisualChild(Visual child) в System.Windows.Media.VisualCollection.ConnectChild(Int32 index, Visual value) в System.Windows.Media.VisualCollection.Add(Visual visual) в System.Windows.Controls.UIElementCollection.AddInternal(UIElement element) в MS.Internal.Xaml.Runtime.ClrObjectRuntime.Add(Object collection, XamlType collectionType, Object value, XamlType valueXamlType) 06-06-2020 19:54:43: Error - Добавление значения в коллекцию типа "System.Windows.Controls.UIElementCollection" вызвало исключение. в System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri) в System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri) в System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri) в System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) в System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc) в System.Windows.Application.DoStartup() в System.Windows.Application.<.ctor>b__1_0(Object unused) в System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) в System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) в System.Windows.Threading.DispatcherOperation.InvokeImpl() в MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj) в System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) в System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) в MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state) в System.Windows.Threading.DispatcherOperation.Invoke() в System.Windows.Threading.Dispatcher.ProcessQueue() в System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) в MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) в MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) в System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) в System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) в System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs) в MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) в MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) в System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) в System.Windows.Application.RunDispatcher(Object ignore) в System.Windows.Application.RunInternal(Window window) в TEdit.App.Main() `

BinaryConstruct commented 4 years ago

This looks like a .net framework or windows OS issue. Please see https://github.com/TEdit/Terraria-Map-Editor/wiki/Install-Requirements

RubberFruits commented 4 years ago

Thanks, I'l try it)

RubberFruits commented 4 years ago

It's dont't help me. I install latest version .net, upgrade graphics drivers