Closed Alphanos closed 12 years ago
The tile/wall will probably be added later, but the code for blending the tile edges together is very complex and tends to change with new tiles. I didn't want to spend a lot of time time getting it figured out before releasing TEdit 3.
You could always grab a copy of the TEdit source and add your own logic for making tile textures to show up. I made the basic functionality by replacing the "DrawSprite()" method in WorldRenderXna.xaml.cs with the code in http://dl.dropbox.com/u/27721645/TEditBlockMod.txt. It doesn't do fancy things like randomizing block patterns or merging tiles next to dirt, but it does make it clear what tile or wall you are placing. Unfortunately, it also significantly increases rendering time.
This is a purely cosmetic feature request, not affecting functionality, and so should be a low priority if done at all. It might even be that this was deliberately avoided for reasons of memory usage, etc.
That said, the use of Terraria's textures for tiles and walls as in Terrafirma would look pretty nice :-).