Closed TC-DarkSlayer closed 2 years ago
do it the normal way 5head instead of fleshhit just change gun damages as needed not poopoo work around that save time now but make more work in the future
fix errors that came with the new kag update (some errors when running tc) and ill merge
do it the normal way 5head instead of fleshhit just change gun damages as needed not poopoo work around that save time now but make more work in the future
was just buffing armor in general
ok I see, ballista and vehicle shop is bugged time to fix ;-;
do it the normal way 5head instead of fleshhit just change gun damages as needed not poopoo work around that save time now but make more work in the future
was just buffing armor in general
except that also buffs unarmored, if you are just buffing armor there are less shit ways
do it the normal way 5head instead of fleshhit just change gun damages as needed not poopoo work around that save time now but make more work in the future
was just buffing armor in general
except that also buffs unarmored, if you are just buffing armor there are less shit ways
Does not, I buffed the armor, it's just that armorcode is inside fleshhit.as thanks to goldenguy Also was thinking of making armor something that actually absorbs the damage Only thing I changed in fleshhit.as that affects both unarmored and armored is fire damage, doesn't nerf scorching flames, but it reduces how lethal accidentally touching a single flame particle
anyways I fixed the kag update error stuffs i hope you vamist will do the food update first tho, it fixes a lot of lag from scrubs
do it the normal way 5head instead of fleshhit just change gun damages as needed not poopoo work around that save time now but make more work in the future
was just buffing armor in general
except that also buffs unarmored, if you are just buffing armor there are less shit ways
Does not, I buffed the armor, it's just that armorcode is inside fleshhit.as thanks to goldenguy Also was thinking of making armor something that actually absorbs the damage Only thing I changed in fleshhit.as that affects both unarmored and armored is fire damage, doesn't nerf scorching flames, but it reduces how lethal accidentally touching a single flame particle
id suggest not a hard absorb, but absorbs a portion (decreases damage taken) until it breaks
also write better commit descriptions then, it seemed at first like you literally just made all flesh take 20% less damage 5head
also unless I missed some massive shartery, nobody actually touched upf weapons fire rates purposefully, either its a relic of the gun update, or kag update shartery, but find out what is actually causing them to be aids before you just straight nerf them, fix it the right way, dont just slap more shitcode on top
also rather than nerfing flame damage, make it burn out quicker instead, that way if you touch a single flame you dont burn to death after it stays for 8 seconds, nerfing its damage is dumb. It would be better at keeping you from burning to death after grazing a meteor, it would also serve to decrease the retarded flame flinch anim, rather than just make it damage you less
I tested PDW and it works good now, before it was actually op laika you and I know fire damage is actually cancer everyone in TC knows this
I tested PDW and it works good now, before it was actually op laika you and I know fire damage is actually cancer everyone in TC knows this
Literally no, it's entirely burn time and the on fire anim
It would be fine if it didn't give you that retarded on fire animation, and took half as long to burn out
You think fire isn't op and that it's the burn time that's op?
You think fire isn't op and that it's the burn time that's op?
Can you read or nah, also what happened to voting on things 🤔
Fire animation I know you're talking about how long someone burns I think it'd be better for the burn time to scale based on how long they've stayed in the fire but then again, fire kills them instantaneously
I also can't believe we went full circle all the way back to being buttmad about oil throwers and trying to nerf them again, kinda funny
oh it was just that scorcher literally shreds I saw hoob got destroyed in 5 seconds
For oil throwers literally that's a waste of precious oil
How much did you decrease flame damage anyway
4.0 to 2.5
2.75 take it or leave it
This is definetly also not because I was working on incendiary mortar shells prior to this pr :trollface:
internet got killed anyways ye suyre was thinking of 3.0 but ill take 2.75 :p
Also considering my last gift to the tc community being an arty update with the incin shells, will most likely add loading gas cans :trollface:
pog mustard gas bomb shell cannon
pog mustard gas bomb shell cannon
Nah incin and the gas cans are separate, and think bigger bro, pax artillery
laika, were gauss rifles to use steel ingots once again due to it being like the TC community's long lost funny feature, what damage should it do
pog mustard gas bomb shell cannon
Nah incin and the gas cans are separate, and think bigger bro, pax artillery
rippio artillery
Sorry @TC-DarkSlayer what was your question I can't hear you as this isn't discord where you very rudely blocked me