Closed Gingerbeard5773 closed 2 years ago
The issue was caused by commands being sent from all players on the server. This PR adds a isMyPlayer() check to every instance where vehicles shoot, which solves the bug.
isMyPlayer()
Seems good, was this tested on dedi?
Yes
The issue was caused by commands being sent from all players on the server. This PR adds a
isMyPlayer()
check to every instance where vehicles shoot, which solves the bug.