Open BurninDreamer opened 3 years ago
This is more so a problem with how KAG handles teleporting players. I think I could do some hacky work around and or do some special engine fixes for this at some point. This happens in vanilla KAG as well.
From what I understand, when you teleport you far distances, you go 'far enough' off screen for other clients that the server does not bother sending packets containing your current position straight away.
A fix to this would be to just let everybody know that you teleported (force update their pos..?). Or add some angelscript bind to 'force' sync player pos
So let's say you're a neutral and you want to flee a pickaxe 1v1 with a coal mine. When you travel your character stays on the coal mine you traveled from for like 3-4 seconds and then vanishes. But people can hit you and even kill you while your character is there.