Open DetErDugget opened 1 month ago
It seems to cut out the whole games sounds aswell
I can confirm this issue. The in-game audio becomes choppy while using the script.
I can confirm this issue. The in-game audio becomes choppy while using the script.
Do you also use an external voice CFX server?
Do you also use an external voice CFX server?
No just regular pma-voice setup.
Do you also use an external voice CFX server?
No just regular pma-voice setup.
Roger that. So you use PMA-voice,
Let's try to compare our resources regarding voice.
I use
QB-radio
We also have a player base of 120-140 players, maybe the quantity of players is where we get issues?
Also we're using the following PMA settings in server.cfg: setr voice_useNativeAudio true setr voice_useSendingRangeOnly true setr voice_enableRadioSubmix 1 setr voice_defaultCycle "GRAVE" setr voice_defaultVolume 0.3 setr voice_enableRadioAnim 1
Do you also use an external voice CFX server?
No just regular pma-voice setup.
Roger that. So you use PMA-voice,
Let's try to compare our resources regarding voice.
I use
- PMA Voice with external voice server
- LB Phone
- QB-radio
We also have a player base of 120-140 players, maybe the quantity of players is where we get issues?
The server isn't public, we use almost the same resources (except qb scripts). I don't think the issue is related to this. But I've already contacted the author so let's hope this gets resolved.
Hi, we have the same problem, did anyone found a fix ? we using 3095 and last artifacts recommended by txadmin
we already try all the versions of the script and still breaks the audio
Hi, we have the same problem, did anyone found a fix ? we using 3095 and last artifacts recommended by txadmin
we already try all the versions of the script and still breaks the audio
Hey, I don't think there's a fix yet. I don't even know what could be the cause of this issue.
pls try with this version: https://github.com/AvarianKnight/pma-voice/releases/tag/v6.6.2
pls try with this version: https://github.com/AvarianKnight/pma-voice/releases/tag/v6.6.2
still the same, the audio starts to breaks when other player joins
I think turning off vehicleInside fixes the crackling issue.
-- Muffled hearing of those outside the vehicle
vehicleInside = {
active = false,
I think turning off vehicleInside fixes the crackling issue.
-- Muffled hearing of those outside the vehicle vehicleInside = { active = false,
I will definitely try this but for me the issue with sound applied to everything not just the voice chat.
I think turning off vehicleInside fixes the crackling issue.
-- Muffled hearing of those outside the vehicle vehicleInside = { active = false,
i already try this also try to change the pma version, still audio breaks
Maybe fixed with the latest Community Pulse? (Didn't test yet)
Fixed an issue causing corrupt audio when using too many submixes 23.
Maybe fixed with the latest Community Pulse? (Didn't test yet)
Fixed an issue causing corrupt audio when using too many submixes 23.
Please let me know if it works, the desire for this to work for us, is very high :D
Please let me know if it works, the desire for this to work for us, is very high :D
Sure, I will let you know.
Not sure if it's because we're using an external voice server.
Non the less, we get crackling sounds, as if the audio cables is broke, when we use this script :(
No crackling, when we disable this script, and restart the external voice server.
If i reenable this awesome script, it starts to crackle and lag for everyone.
Do you have any suggestions?