SUMMARY: Interface "Allows user to remotely activate explosives in his inventory"
Purpose of change
When using items with remote activation mode, player is currently unable to send the signal if it would activate a bomb stored in his inventory.
However, sometimes it is tactically viable to activate a bomb you are carrying.
Examples:
EMP is mostly harmless to player, but can destroy a dangerous robotic enemy
smoke grenades are harmless if you have a gas protection, but can be used to break LoS
explosive damage is mitigated by your armor, but harm unprotected enemies around you
explosive is linked to the same key as another item; suffering damage from the explosion is an acceptable price for activating the other item
life is meaningless
Describe the solution
Instead of outright denying player the ability to send a signal, show a confirmation dialog notifying him about possible consequences.
If the player presses Y, the rest is on him.
SUMMARY: Interface "Allows user to remotely activate explosives in his inventory"
Purpose of change
When using items with remote activation mode, player is currently unable to send the signal if it would activate a bomb stored in his inventory. However, sometimes it is tactically viable to activate a bomb you are carrying. Examples:
Describe the solution
Instead of outright denying player the ability to send a signal, show a confirmation dialog notifying him about possible consequences. If the player presses Y, the rest is on him.