Targeting UI orders targets by range for the purpose of cycling with < and > hotkeys.
That might not be the best option in some cases. Most of the targets in game move towards player with different speed, meaning that the order by range frequently changes, making cycling between targets unpredictable.
It might be useful to have alternative ordering options, such as direction (since targets mostly move in straight lines, thus order stays the same) or danger level (since ranged weapons are frequently used to pick the most dangerous enemies from the mob, then melee others).
Describe the solution you'd like
Add alternative ordering options to UI.
Targeting UI orders targets by range for the purpose of cycling with < and > hotkeys. That might not be the best option in some cases. Most of the targets in game move towards player with different speed, meaning that the order by range frequently changes, making cycling between targets unpredictable. It might be useful to have alternative ordering options, such as direction (since targets mostly move in straight lines, thus order stays the same) or danger level (since ranged weapons are frequently used to pick the most dangerous enemies from the mob, then melee others).
Describe the solution you'd like
Add alternative ordering options to UI.