TGITS-Solutions / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
Other
1 stars 1 forks source link

Removes the tool-choosing menu when prying things open on examine #25

Closed TrainTurningPoint closed 5 years ago

TrainTurningPoint commented 5 years ago

SUMMARY: Interface "Examining locked objects and crates pries them without additional keypresses"

Purpose of change

Following the PR https://github.com/CleverRaven/Cataclysm-DDA/pull/27553 Multiple people seem to dislike the UI changes done to the prying mechanic. It is safe to assume that an experienced player knows what the is doing when he examines a crate or a door, so there's no need to show him a dialog window with an option to do nothing. Additionally, there's no benefit in choosing anything by the best prying item you have. Therefore, the only purpose of showing a tool selection item on a prying attempt is to avoid spending a few turns and making some noise the first ever time a newbie player tries to examine a door/crate, and then it just keeps being a waste of player's time forever. That seems like a poor decision. Especially given that a common use case for prying is finding a huge room full of crates in a lab or mansion, so additional keypress immediately becomes very annoying.

Solution

Revert the UI tweak from mentioned PR. Every other modification in the PR seems fine so I'm only removing that one it.