TGITS-Solutions / Cataclysm-DDA

Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
http://cataclysmdda.org
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[CR]Winning by closing the portal #31

Closed Coolthulhu closed 5 years ago

Coolthulhu commented 5 years ago

As per #30

Progress:

Addressing issues from the issue:

I'd rather have it be the opposite, so the player spawns no closer than a set distance spawning within a set distance from (0,0) would limit the number of possible spawn points for the character, which is a problem for people who don't reset the world on dying or have multiple characters in the same world

Honestly, I thought something pretty much equivalent, just didn't communicate it clearly enough. The game naturally tries to place the characters close to (0,0), so adding a minimum distance isn't much different from adding a set (minimum which is equal to maximum) distance.

Maybe-planned, but not in this PR:

Dropped from this PR:

TrainTurningPoint commented 5 years ago

@Coolthulhu Nice, thank you. I'll try to review it proper later today, but from a quick and uneducated glance an obvious problem is that the console can be destroyed. I'd imagine it would be pretty sad to have it happen, especially if some monster does it before player even reaches the room. Please make it indestructible if there's some easy solution for that. If not, that's something for a future issue.

Coolthulhu commented 5 years ago

I'll try to review it proper later today, but from a quick and uneducated glance an obvious problem is that the console can be destroyed.

I'll try creating an indestructible console type.

EDIT: Done'd

TrainTurningPoint commented 5 years ago

Ok, seems to be in working order. 3/3 attempts produced an endgame lab near (0,0). I expected my character to retire (commit suicide) automatically but it's fine if he doesn't. There's a problem with illiterate characters being unable to win, but I think it's outside of the scope of this PR.