Describe the bug
Shrapnel produced by explosions seems to travel for an unreasonably large range, often greater than the throwing/firing range of the explosive charge, making it suicidal to use.
Additionally, shrapnel explosives are unreliable, as the effect greatly varies depending on chance. The same explosive can fail to significantly damage a target 2 tiles away, but obliterate a target 40 tiles away with multiple fragments. That makes it poorly suitable for it's intended role of dispatching/crippling dangerous targets, as the player may spend multiple turns in a critical situation and get no practical effect.
To Reproduce
Steps to reproduce the behavior:
Make a player with a 40 mm grenade launcher and 40mm fragmentation grenades.
Set high marksmanship and launcher skills (so you don't accidentally shoot under your feet, thus making experiment results impure).
Keep shooting at a target at maximum range of 40 tiles.
Eventually die to shrapnel fragments.
Expected behavior
Not to die to shrapnel fragments while using a weapon in a safest way possible.
Describe the bug
Shrapnel produced by explosions seems to travel for an unreasonably large range, often greater than the throwing/firing range of the explosive charge, making it suicidal to use. Additionally, shrapnel explosives are unreliable, as the effect greatly varies depending on chance. The same explosive can fail to significantly damage a target 2 tiles away, but obliterate a target 40 tiles away with multiple fragments. That makes it poorly suitable for it's intended role of dispatching/crippling dangerous targets, as the player may spend multiple turns in a critical situation and get no practical effect.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Not to die to shrapnel fragments while using a weapon in a safest way possible.