Closed kikaragyozov closed 8 years ago
You only can compile spechud.sp in linux (use terminal to compile) and remember to use sourcemod 1.6 The commands !t = !tank = !boss... You can add in l4d_boss_percent.sp !c = !current in current.sp !h = !health in l4d_scoremod.sp (Promod) or l4d2_hybrid_scoremod.sp (Acemod & Eq)
Thank you! I'm compiling them as we speak. Yes I use linux as you mentioned. Cheers!
EDIT: I'm using sourcemod 1.7, but I use old sourcemod to compile plugins that cannot compile on sourcemod 1.7. Is that bad? Should I use 1.6? If I use old sourcemod, most new things wont work.
Ok everything was compiled, except for l4d2_scoremod. It seems I am not the only one who can't compile said plugin. I opened an issue.
If you have the compiled version with !h, would be nice to share it :+1:
Thank you again for everything, keep it up!
Here you are! For some reasons, the secret code of scoremod can't be uploaded. This plugin will help you print out health bonus without editing l4d2_scoremod
Thank you so much! I found out some errors with pause. It happened when we played a coop config. Server crashed 10 seconds after we returned to lobby. We played inthehood config (2 players vs 6 AI hunters) We could pause and unpause, but these errors popped up and lagged the server to hell. Error continues to be spammed until servver crashes with a message Alarm clock. (It crashed 10 seconds after we returned to lobby, something like that)
L 04/23/2016 - 21:20:02: [SM] Native "SendConVarValue" reported: Client 2 is fake and cannot be targeted
L 04/23/2016 - 21:20:02: [SM] Displaying call stack trace for plugin "optional/pause.smx":
L 04/23/2016 - 21:20:02: [SM] [0] Line 355, pause.sp::Pause()
L 04/23/2016 - 21:20:02: [SM] [1] Line 308, pause.sp::AttemptPause()
L 04/23/2016 - 21:20:02: [SM] [2] Line 210, pause.sp::Pause_Cmd()
L 04/23/2016 - 21:20:29: [SM] Native "SendConVarValue" reported: Client 2 is fake and cannot be targeted
L 04/23/2016 - 21:20:29: [SM] Displaying call stack trace for plugin "optional/pause.smx":
L 04/23/2016 - 21:20:29: [SM] [0] Line 382, pause.sp::Unpause()
L 04/23/2016 - 21:20:29: [SM] [1] Line 453, pause.sp::ReadyCountdownDelay_Timer()
L 04/23/2016 - 21:20:30: [SM] Native "SendConVarValue" reported: Client 2 is fake and cannot be targeted
L 04/23/2016 - 21:20:30: [SM] Displaying call stack trace for plugin "optional/pause.smx":
L 04/23/2016 - 21:20:30: [SM] [0] Line 382, pause.sp::Unpause()
L 04/23/2016 - 21:20:30: [SM] [1] Line 453, pause.sp::ReadyCountdownDelay_Timer()
L 04/23/2016 - 21:20:31: [SM] Native "SendConVarValue" reported: Client 2 is fake and cannot be targeted
Do you know from where I can get l4d_playerjoin.phrases.txt? I'm missing that translation file so I'm getting errors for it too.
Thank you again!
EDIT: I tested your plugin for the health print, but when i write !h it says unknown command. Plugin compiled successfully, I even tried adding another cvar or change the name, but same thing.
Have you added scoremod_h.smx in confogl_plugins.cfg? What sourcemod version are you using? Try use my pause plugin first pause.zip
If you have connect announce plugin, you need to change in l4d_playerjoin.sp: Line 32: Change LoadTranslations("l4d_playerjoin.phrases") to LoadTranslations("cannounce.phrases")
Yes I did, although I named the plugin printh.smx, would that interfere? I tried to run it in optional folder, then in main folder - plugin runs & all is fine, but it doesn't do anything and command unknown. I will try to name it scoremod_h and compile again, but names shouldn't interfere right? For the connect plugin: Yes I do! I will compile it, thank you so much! Do I need to disable cannounce or it works together? You have helped me amazingly, thank you again! :bow:
EDIT: I will write sourcemod version on this post soon, when I have access to server.
SourceMod Version: 1.7.3-dev+5265
SourcePawn Engine: SourcePawn 1.7, jit-x86 (build 1.7.3-dev+5265)
SourcePawn API: v1 = 4, v2 = 6
Compiled on: Oct 13 2015 12:18:08
Built from: https://github.com/alliedmodders/sourcemod/commit/8095c71
Build ID: 5265:8095c71
http://www.sourcemod.net/
Name doesn't affect it. I use l4d_playerjoin in vanilla and cannounce in competitive match. Both are same so you only need 1 plugin to run at the time. Use this file, I compiled. You can change to whatever you want. scoremod_h.zip
Okay, I will report if it returns unknown command, thank you! What version of sourcemod do you suggest of me using? Is it hard to backgrade sourcemod versions? Most of my plugins are compiled on my current sourcemod and all seems to work fine? I have errors for client not in game for various plugins but that's normal when there are bots and not players playing :smile:
EDIT:command doesn't work again. How I tested it: I loaded promod config and when it loaded, I wrote !h and nothing happened. So, problem might be caused by my 1.7.3 sourcemod? I will try to downgrade to 1.6.4 and recompile any newer plugins. If you know a more stable and better version tell me. In console sm_h doesn't display unknown command, but when you write it in client's console, it displays it as unknown.
My server is using this: MetaMod:Source v1.11.0-dev+998V, Stripper v1.2.2, SourceMod v1.6.4-dev+4624
Remember to use Promod 4.5.2 (upgrade your promod config, soundmanipulation plugin may have bug, don't upgrade this)
Yeah I'm using Promod 4.5.2, I used sourcemod-1.6.4-git4624-linux but builtinvotes extension gave me errors saying something about being too new (it was 8, max supported 7) Nonetheless I started the config,all was the same as on 1.7.3. !h did not work, and l4d_playerjoin only writes playername is connecting (X/X) on both versions (1.6.4 and 1.7.3), but I think that's the idea right? So It can be used with cannounce simultaneously, so when they join, cannounce will write ip country and all that. Also, lightweight_specs is treating everyone as spectators i think? It changes rates to 20/30 for no reason for all players, not only spectators? That happens in both versions too (1.6.4 and 1.7.3)
I don't understand where the problem is if its working for you and not for me. I never tampered or changed metamod version, I don't think it could be the cause for such small things. If it caused problems, it would be far bigger than this. I used your version in one of the tests - same thing.
Eitherway, it's okay if scoremod_h is not working. It's just for a simple !h command :smile: Everything else seems to be in order (haven't tested pause on coop yet, but if it gives the same errors, I will just disable it on coop)
EDIT: Is SpecListener2.0 for Left 4 Dead 1? Because no menu pops when someone goes spectator. It might work but the spechud overlaps the panel asking for confirmation. I will disable and report back. No panel appears it seems :(
Sorrry for late reply, I was busy a lot. Use my sourcemod version and these extensions: http://www.mediafire.com/download/uybzhhb79bkbqfy/Extensions%26Gamedata.zip ( Skip Left 4 Downtown)
For SpecListener2.0, you need to type !hear to turn on or off sound.
Lightweight_specs is simple change to 30 ticks (if your server is 60 ticks or 100 ticks) for spectators. If there are a lot of spectators, your server won't be lag (im not sure)
Hello! I think I tried all kinds of variations, but scoremod_h doesn't work for some reason. Spechud is working but lightweight_specs is buggy (tested it on everything i could including using your sourcemod version + those extensions). SpecListener2.0 is working though, which is good (works on all versions) If you can understand where the problem might be with scoremod_h - i will be really happy!
EDIT: I think the reason might be behind the plugin being named l4d2_scoremod.smx Maybe try recompiling scoremod_h with the name l4d2_scoremod.smx instead of l4d_scoremod? Maybe it was the name all along??
Use this plugin, replace the scoremod plugin of lastest promod version. https://github.com/TGMaster/plugins/blob/master/l4d2_scoremod.smx
You don't need to use lightweight_specs anymore.
Hello! Really nice edits on all of your plugins. I'm having trouble compiling spechud.sp, is it possible for you to upload a compiled one? I have also a question regarding readyup(pm).sp The commands !t !c !h, can you send me a refference to the plugins that enable them? I only have !mix on my server working.
EDIT: Are they refferencing to !hb !current and !tank? How can I make them work with !t !c and !h if so? EDIT2: I managed to compile Spechud, all is left are those commands above ^_^
Thank you man and keep up the great work!