I would like to render my customized object models which come already in .obj format (Wavefront) with texture. To add color information on each vertex I use "Filters/Color Creation and Processing/Ambient Occlusion" in MeshLab, and this will indeed make each vertex contains the RGB information, e.g. v -0.016006 0.029566 0.032946 0.964706 0.964706 0.964706 However, the object in the rendered images still seems to have no color and it's basically purely in white. So I wonder what I should do to solve this issue.
Hi!
Thanks for sharing this renderer!
I would like to render my customized object models which come already in .obj format (Wavefront) with texture. To add color information on each vertex I use "Filters/Color Creation and Processing/Ambient Occlusion" in MeshLab, and this will indeed make each vertex contains the RGB information, e.g.
v -0.016006 0.029566 0.032946 0.964706 0.964706 0.964706
However, the object in the rendered images still seems to have no color and it's basically purely in white. So I wonder what I should do to solve this issue.Thanks!