Closed KGAT1W closed 9 months ago
It works for the most part, but there are weapons that when others use them or you buy them you don't see the wallhack tec9 - cz75 - ssg08 - smg - sg553 and xm1014
we have to change this line in offsets.cpp
Offset::View Angle = TempAddress + 24896 - ClientDLL;
but I don't know which is the correct new one
ViewAngle still 24896
pls update offsets
struct { DWORD Health = 0x7F8; // m_iPawnHealth DWORD TeamID = 0x3BF; // m_iTeamNum DWORD IsAlive = 0x7F4; // m_bPawnIsAlive DWORD PlayerPawn = 0x7EC; // m_hPlayerPawn DWORD iszPlayerName = 0x640; // m_iszPlayerName }Entity; struct { DWORD BulletServices = 0x16B8; // m_pBulletServices DWORD TotalHit = 0x40; // m_totalHitsOnServer DWORD Pos = 0x1224; // m_vOldOrigin DWORD MaxHealth = 0x328; // m_iMaxHealth DWORD CurrentHealth = 0x32C; // m_iHealth DWORD GameSceneNode = 0x310; // m_pGameSceneNode DWORD BoneArray = 0x1E0; // m_nBoneIndex ?? что то другое DWORD angEyeAngles = 0x1518; // m_angEyeAngles DWORD vecLastClipCameraPos = 0x1294; // m_vecLastClipCameraPos DWORD pClippingWeapon = 0x12B0; // m_pClippingWeapon DWORD iShotsFired = 0x1420; // m_iShotsFired DWORD flFlashDuration = 0x1470; // m_flFlashDuration DWORD aimPunchAngle = 0x171C; // m_aimPunchAngle DWORD aimPunchCache = 0x1740; // m_aimPunchCache DWORD iIDEntIndex = 0x1544; // m_iIDEntIndex DWORD iTeamNum = 0x3BF; // m_iTeamNum DWORD CameraServices = 0x10E0; // m_pCameraServices DWORD iFovStart = 0x214; // m_iFOVStart DWORD fFlags = 0x3C8; // m_fFlags DWORD bSpottedByMask = 0x1A48 + 0xC; // entitySpottedState + bSpottedByMask }Pawn; struct { DWORD m_bBeingDefused = 0xEBC; // m_bBeingDefused DWORD m_flDefuseCountDown = 0xED0; // m_flDefuseCountDown DWORD m_nBombSite = 0xE84; // m_nBombSite } C4; struct { DWORD RealTime = 0x00; DWORD FrameCount = 0x04; DWORD MaxClients = 0x10; DWORD IntervalPerTick = 0x14; DWORD CurrentTime = 0x2C; DWORD CurrentTime2 = 0x30; DWORD TickCount = 0x40; DWORD IntervalPerTick2 = 0x44; DWORD CurrentNetchan = 0x0048; DWORD CurrentMap = 0x0180; DWORD CurrentMapName = 0x0188; } GlobalVar;
So what is BoneArray ?
DWORD bSpottedByMask = 0x1638 + 0xC;
fixed, use this or else aimbot wont work properly
The offsets will not be updated.