Open Ripper99-x opened 1 year ago
entity will go dormant(freeze) if it is too far away from you
in csgo, you can use such a virtual function to judge it
bool C_BaseEntity::IsDormant(void) const
there should be a similar function in cs2
but I have no information about its offset
Hey, thanks for the answer, but I m not really sure if that's the problem. It happens only for certain Entities, even if they are closer to you than other Entities. If it was the case of what you are saying, don't you think it would happen for all other entities, since in beggining of the round, all opponent entities are almost at the same distance from you?
Thanks.
i can't tell until I have more information it is only recommended that you debug a few times or wait for reply <3
There is no dormant in cs2 anymore.
Hey mate, I ported this cheat to an internal version. So far so good, the only problem is that in the beggining of the rounds, especially, some players bones/esp remain stuck, and they don't update for a few seconds. Any idea why ? I think it's not related to players position, cause I've added a check some time ago, to see if any player pos. doesn't change next frame and they all changed, the bone/box esp or whatever I have selected remain stuck for a few seconds.
Are you aware of this bug ? It happens even on the external.