Closed aequivalent2 closed 1 year ago
Okay thanks have a nice Day
I have prepared multiple WebView instances for the OculusIntegration sample scene. You can check the behavior with multiple instances by enabling the disabled WebView instances and building the scene.
Thank you i will test it out tomorrow :)
Is it normal that the Racast Dummy is missing in the XR Toolkit?
Yes. The raycast dummy has been removed from the project as it is no longer needed due to changes in the system design.
(Before the change, raycast dummy was necessary because physics.raycast() was used to determine the intersection of the WebView panel and rays. Now, the intersection is determined based on the positional relationship of the ray pointer to the panel. (You can check the implementation in the TLabWebViewXRInputListener.cs))
Hello i tested it with the XR-Toolkit and i ran into one Problem. I attached the error code
Thanks for reporting this.
The error may be that you are using an older version of the code in Assets/TLab/TLabWebView, replacing the Assets/TLab folder with the latest commit from that repository may fix the error.
(This repository is subject to frequent fatal changes, so code compatibility between versions is low).
If you have made changes to prefabs or other files inside Asset/TLab, please save them once to a folder other than Asset/TLab so that you can continue working on them after the update.
I have not yet checked if the bug can be reproduced, so I'll check on my end.
Hello, sorry to bother you but i tried it and the both webviews are displaying the same image in the XR-Interaction Toolkit
I'm sorry. There was a mistake in my earlier comment.
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replacing the Assets/TLab folder with the latest commit from that this repository may fix the error.
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Only this repository has multi-instance WebView support, so replace Asset/TLab with the latest commit from this repository.
Thanks now it works perfectly fine. Thank you very much :)
Thanks for the comment. TLabWebView does not support multiple instances yet, but as soon as it does, I will include it in the next update (I don't think it'll take long. Just give me a minute).