TN1ck / robocup-ss13

Building the most awesome robot-soccer-team in existence.
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overload handling #45

Open newusername opened 11 years ago

newusername commented 11 years ago

We get new informations from the server every 20 ms. So we have 20 ms to process erverything. If we constantly fail to do our stuff in time we will inevitable work with outdated information and send the server commands for game situations long gone. No need to tell but that wouldn't look good ^^

artifactz commented 11 years ago

maybe a better approach: https://github.com/TN1ck/robocup-ss13/issues/35

muxamilian commented 11 years ago

If we use synchronous mode like described in https://github.com/TN1ck/robocup-ss13/issues/47 we need no optimization because the server waits for the latest agent. I think Austin Villa supports sync mode too, but we must still test it.