Closed cyborgx7 closed 11 years ago
Also, since all the kicks have now changed names, the agent crashes in many places when it tries to execute one of those keyframes.
Yeah right. I am changing this. Forgot it though
That bossmode-kick is the strongest kick i am working on. For testing, it's already implemented in my local directory. But I commited the changed files, but not the Keyframe itself. I just deleted and commented the problematic parts for that.
the kicknames changed to make the names unique for left/right foot kicks. forgot to change the names for the already implemented part of tactics, i hope i found all parts for the changes and fixed em. Feel free to close or comment if another problem came up. It's late ^^
The Agent behaves differently somehow than it behaved before your changes. Instead of kicking when it reaches the shooting position it seams to loose it's current location and starts to look around before reaching the shooting position. Looking at your commits I'm not sure why, though.
I'm sorry I kept you up last night.
Well, that confuses me... I actually only changed the kicks in the keyframes, and kicknames in the agent. I will look into it.
Yes, I looked at your commit and thought the same thing. Maybe the problem is somewhere else. But that's how it looked to me when I tested it.
Not crashing anymore. New problem doesn't seem to be in this part.
It tries to load a module called kick_bossmode and crashes because it doesn't exist.