Open ghost opened 11 years ago
This seems to be a bug caused by our multiprocessing. I'll try to fix asap. Since we don't use the scenegraph at the moment (as far as I know) I'll commit a version that doesn't update the scenegraph so that you can go on working and testing.
Felix's statistics use the scene graph. they're not uber vital, but I need them for some position smoothing tuning I'd like to do soonish...
You can use the scenegraph for statistics, as long as you run it on its own. I tested it with all the naos running and it worked fine. But as soon as it runs on the agent itself weird behavior occurs. I couldn't find out the reason yet, but I tend to say that it is caused by the multiprocessing datastructures that I use (eg. that flawed information is passed on or we accidentally drop messages). At least I couldn't reproduce the bug by just using the scene.py class on its own, so I think it should be okay to use it to make some statistics
When I want to start the hole team this happens: