Open TNychka opened 3 years ago
Design concepts: http://keith-baker.com/dm-artificer/ http://keith-baker.com/dragonmarks-the-evolving-artificer/
Arcane info: http://keith-baker.com/dm-arcane-science/ http://keith-baker.com/dm-arcane-arts/ http://keith-baker.com/dm-arcane-history/ http://keith-baker.com/ifaq-wizard-circles/ http://keith-baker.com/dm-arcane-industry/
I'm not sure if you've seen this, but there is someone else's conversation from a couple of years ago. I'm not an expert on class balance, but this looks fine (at least as a starting point). https://scribe.pf2.tools/v/1t2mO6R0-artificer-homebrew-v1-4
What about Artificer as a Class Archetype for Inventor, rather than a separate dedication. Similar to Spellshot Gunslinger or Elementalist casters. It provides a lot of the Pros of both the Innovation space and the Dedication space, while mitigating a lot of the Cons. It's also generally an underused design space by official content, despite being a really flexible way to add a more unique twist to a class role.
Guns and gears has been released, and with it the Inventor rules. The inventor is very cool, but definitely not like an Artificer. The two classes are just similar enough that to build an Artificer would create a lot of overlap between the two, so some creativity will need to go into the Artificer design. Potential approaches:
Artificer as a full-fledged class.
Pros:
Cons:
Artificer as a standalone Archetype dedication.
Pros:
Cons:
Artificer as an Inventor "Innovation"
Cons:
TODO