Frogs are creatures that can move. They block Gnomes trying to walk through them.
Actions on a frog chase it away in the opposite direction of where the action came from - if the action comes from the left, the frog moves to the right. This is not dependent on the direction the frog is facing
A frog will change the direction it is facing after an action is execute on it
Pouring water over a frog has no effect
Floating Gnomes can not float over a frog (possibly clarified via an animation, such as licking)
Frogs can move into any passable object and into water
If a frog is forced to move into an impassable object (such as a rock, tree or gnome), it will not move but it will change the direction it is facing
If a frog is forced to move into the mouth of a SpookTree, it gets eaten instead. This will keep the SpookTree occupied as before.
Frogs reset after a loop, even if they were eaten
The order of movement is as follows; gnome acting on frog => frog => next gnome. In other words, the movement from the frog resulting from the action of the gnome is part of that same gnome's movement.
This is to prevent cases of gnomes and frogs entering the same space at the same time.
Frogs are creatures that can move. They block Gnomes trying to walk through them.
Actions on a frog chase it away in the opposite direction of where the action came from - if the action comes from the left, the frog moves to the right. This is not dependent on the direction the frog is facing
A frog will change the direction it is facing after an action is execute on it
Pouring water over a frog has no effect
Floating Gnomes can not float over a frog (possibly clarified via an animation, such as licking)
Frogs can move into any passable object and into water
If a frog is forced to move into an impassable object (such as a rock, tree or gnome), it will not move but it will change the direction it is facing
If a frog is forced to move into the mouth of a SpookTree, it gets eaten instead. This will keep the SpookTree occupied as before.
Frogs reset after a loop, even if they were eaten
The order of movement is as follows; gnome acting on frog => frog => next gnome. In other words, the movement from the frog resulting from the action of the gnome is part of that same gnome's movement. This is to prevent cases of gnomes and frogs entering the same space at the same time.