Open TRP-Retromods opened 5 years ago
I just finished building one of these adapters, thank you very much for the info and youtube tutorial! When I try to dump Hyper Fighting on Hyper Mode it doesn't work, I get a 0 kB file called NoName.0000.sms.
I own all of the North American VB games plus Bound High and Hyper Fighting homebrews, I get the following results:
ROMS which dumped successfully (Hash matches that in dat-o-matic) 3D Tetris Galactic Pinball Golf Mario Clash Mario's Tennis Nester's Funky Bowling Panic Bomber Red Alarm Teleroboxer Vertical Force Virtual League Baseball
ROMs which did not dump successfully: Bound High - 40 MB file called UCCCCCCCCC.z64 Hyper Fighting - 0 kB file called NoName.0000.sms Hyper Fighting (dumped in normal mode to see what would happen) - 512 kB file called NoName.32F2E.gg Jack Bros - 128 kB file called Cececece.44543.sms Water World - 1 MB file called NoName.00AB.gg
My Retrode is running the .25a-beta firmware. Since the dumps were successful on most games, I wonder if the Retrode firmware does not recognize the 4 games which didn't work?
A question which I would normally take to the Retrode forum but its down...is there an emulator which can be used to validate the saves pulled from the cartridges? I've tried a few, and on Red Dragon I've changed the file extension of the save to .ram, but haven't gotten it to work. When I open the saves with a hex editor the files have order to them so I'm pretty sure they pulled properly, just would like to check with an emulator.
Thanks!
Apparently the infromation I got on Hyper Fighting when I build the adapter was from the "demo" version and not the full release which is waayyy bigger than an original games. I got reached by other modder who told me the adapter needs additional addresses to be link in order to support dump of larger games/homebrew.
I used Red Dragon to check if the games I have were correctly dumped (the cheap ones I could get like Mario Tenis, Gold, Panic Bomber, etc) A solution would be to check with a Retropie or Recalbox to check.
The routing for Hyper Fighting is theorical, and followed technical recommandations of Skaman on Retrode's forum. Need to confirm if this is working in real condition.