TRPG0 / BRC-Archipelago

A client for connecting the game Bomb Rush Cyberfunk to an Archipelago randomizer.
https://thunderstore.io/c/bomb-rush-cyberfunk/p/TRPG/BRC_Archipelago/
MIT License
2 stars 1 forks source link

[Feature Request] List of Trap Ideas #2

Open beatsgo opened 5 months ago

beatsgo commented 5 months ago

Trap Ideas!

Why

How does it trigger/work?

Note

TRPG0 commented 5 months ago

I did think about having trap items but didn't feel like I could come up with anything actually worth adding.

Most of the ideas that you listed were the same things I had thought of, but all of them have the problem of being very easy to either recover from, avoid, or ignore completely. The score and combo effects really only matter if you happen to be doing a score encounter at that exact moment, the police are usually not that hard to just avoid even if there isn't a bathroom nearby to go to, and it's not very hard to refill your boost meter.

With that said though, I'm not at all against the idea of BRC having trap items. It's just very hard to think of any worthwhile trap effects for this game in my opinion.

DeerTears commented 4 months ago

By comparison other games don't have great traps either, like how The Witness just had a temporary walkspeed slowdown trap, and a "power surge" trap that made it impossible to solve any puzzle panels for about 15 seconds.

I feel like some way of slowing down or negatively altering the player's movement could be effective. Something like, forcibly being chained 5 times to a turret, having extra heavy gravity for a bit, or maybe all turret chain speeds go really fast so it's impossible to escape them just by moving around.